Wimmer, Raphael (2011) Grasp Sensing for Human-Computer Interaction. In: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction, TEI'11, Funchal, Madeira, Portugal.
|PDF - Published Version|
Other URL: http://dx.doi.org/10.1145/1935701.1935745
The way we grasp an object depends on several factors, e.g. the intended goal or the hand's anatomy. Therefore, a grasp can convey meaningful information about its context. Inferring these factors from a grasp allows us to enhance interaction with grasp-sensitive objects. This paper highlights an grasp as an important source of meaningful context for human-computer interaction and gives an overview of prior work from other disciplines. This paper offers a basis and framework for further research and discussion by proposing a descriptive model of meaning in grasps. The GRASP model combines five factors that determine how an object is grasped: goal, relationship between user and object, anatomy, setting, and properties of the object. The model is validated both from an epistemological perspective and by applying it to scenarios from related work.
|Item Type:||Conference or Workshop Item (Paper)|
|Institutions:||Languages and Literatures > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Medieninformatik|
|Subjects:||000 Computer science, information & general works > 004 Computer science|
600 Technology > 600 Technology (Applied sciences)
|Refereed:||Yes, this version has been refereed|
|Created at the University of Regensburg:||No|
|Deposited On:||28 Feb 2012 08:29|
|Last Modified:||04 Jun 2013 07:48|