Anzahl der Einträge: 25.
2023
Bogon, Johanna ,
Högerl, Julian,
Kocur, Martin,
Wolff, Christian ,
Henze, Niels und
Riemer, Martin
(2023)
Validating virtual reality for time perception research: Virtual reality changes expectations about the duration of physical processes, but not the sense of time.
Behavior Research Methods.
Wechsler, Theresa F.,
Kocur, Martin ,
Schumacher, Sandra,
Rubenbauer, Mirjam,
Ruider, Andreas,
Brockelmann, Martin,
Lankes, Michael,
Wolff, Christian und
Mühlberger, Andreas
(2023)
Looking fear in the eye: Gamified virtual reality exposure towards spiders for children using attention based feedback.
Clinical Child Psychology and Psychiatry.
Kalus, Alexander ,
Kocur, Martin ,
Klein, Johannes,
Mayer, Manuel und
Henze, Niels
(2023)
PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality.
In: CHI '23: CHI Conference on Human Factors in Computing Systems, April 23 - 28, 2023, Hamburg Germany.
Kocur, Martin,
Mayer, Manuel,
Karber, Amelie,
Witte, Miriam,
Henze, Niels und
Bogon, Johanna
(2023)
The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality.
In: MUM '23: International Conference on Mobile and Ubiquitous Multimedia, December 3 - 6, 2023, Vienna, Austria.
Halbhuber, David ,
Kocur, Martin,
Kalus, Alexander ,
Angermeyer, Kevin,
Schwind, Valentin und
Henze, Niels
(2023)
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality.
In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.
2022
Schleicher, Daniel,
Ecker, Angelika,
Kocur, Martin ,
Jarvers, Irina,
Nash, Colin,
Götz, Leonie,
Otto, Alexandra H.,
Kandsperger, Stephanie und
Brunner, Romuald
(2022)
Psychosocial stress induction in vivo vs. in virtuo and the influence of a health app on the acute stress reaction in youths: a study protocol for a randomized controlled trial.
Trials 23 (1).
Kalus, Alexander ,
Kocur, Martin ,
Henze, Niels ,
Bogon, Johanna und
Schwind, Valentin
(2022)
How to Induce a Physical and Virtual Rubber Hand Illusion.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
Volltext nicht vorhanden.
Kocur, Martin ,
Bogon, Johanna,
Mayer, Manuel,
Witte, Miriam,
Karber, Amelie,
Henze, Niels und
Schwind, Valentin
(2022)
Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality.
In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.
Kocur, Martin ,
Kalus, Alexander ,
Bogon, Johanna,
Henze, Niels ,
Wolff, Christian und
Schwind, Valentin
(2022)
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different.
In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.
2021
Kocur, Martin,
Dechant, Martin,
Wolff, Christian,
Nothdurfter, Caroline,
Wetter, Thomas C.,
Rupprecht, Rainer und
Shiban, Youssef
(2021)
Computer-Assisted Avatar-Based Treatment for Dysfunctional Beliefs in Depressive Inpatients: A Pilot Study.
Frontiers in Psychiatry 12, S. 1-13.
Kocur, Martin ,
Habler, Florian,
Schwind, Valentin,
Wozniak, W. Pawel,
Wolff, Christian und
Henze, Niels
(2021)
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality.
In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).
Wechsler, Theresa F.,
Brockelmann, Martin,
Kulik, Konstantin,
Kopf, Felicitas M.,
Kocur, Martin ,
Lankes, Michael,
Mühlberger, Andreas und
Wolff, Christian
(2021)
SpEYEders: Adults’ and children’s affective responses during immersive playful gaze interactions transforming virtual spiders.
In: 2021 Annual Symposium on Computer-Human Interaction in Play, October 18–21, 2021, Virtual Event, Austria.
2020
Kocur, Martin ,
Schauhuber, Philipp,
Schwind, Valentin,
Wolff, Christian und
Henze, Niels
(2020)
The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality.
In: VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, November 1 - 4, 2020, Virtual Event Canada.
Zugang zum Volltext eingeschränkt.
Kocur, Martin ,
Graf, Sarah und
Schwind, Valentin
(2020)
The Impact of Missing Fingers in Virtual Reality.
In: VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, November 1 - 4, 2020, Virtual Event Canada.
Volltext nicht vorhanden.
Dechant, Martin Johannes,
Kocur, Martin ,
Wolff, Christian und
Mandryk, Regan
(2020)
"Healthy" Deceits with Mixed Reality.
In: CHI 2020 - Workshop on Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI, Virtual Event.
Kocur, Martin ,
Dechant, Martin Johannes,
Lankes, Michael,
Wolff, Christian und
Mandryk, Regan
(2020)
63. Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games.
In:
Bulling, Andreas und
Huckauf, Anke, (eds.)
ACM Symposium on Eye Tracking Research and Applications, ETRA '20 Short Papers, June 2–5, 2020, Stuttgart, Germany.
Association for Computing Machinery (ACM), New York, NY, United States.
ISBN 978-1-4503-7134-6.
Zugang zum Volltext eingeschränkt.
Kocur, Martin ,
Kloss, Melanie,
Schwind, Valentin,
Wolff, Christian und
Henze, Niels
(2020)
Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance.
In: CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, November 2 - 4, 2020, Virtual Event, Canada.
Zugang zum Volltext eingeschränkt.
Henze, Niels,
Schwind, Valentin,
Wolf, Katrin,
Kocur, Martin,
Schmidt, Albrecht und
Kun, Andrew
(2020)
Preparing an Online Lecture That We Wouldn't Hate to Attend.
IEEE Pervasive Computing 19 (3), S. 51-55.
Volltext nicht vorhanden.
2019
Hartl, Philip,
Fischer, Thomas,
Hilzenthaler, Andreas,
Kocur, Martin und
Schmidt, Thomas
(2019)
AudienceAR - Utilising Augmented Reality and Emotion Tracking to Address Fear of Speech.
In:
Alt, Florian und
Bulling, Andreas und
Döring, Tanja, (eds.)
MuC'19: Proceedings of Mensch und Computer 2019.
Association for Computing Machinery, New York, NY, USA, S. 913-916.
ISBN 9781450371988.
Ortloff, Anna-Marie,
Güntner, Lydia,
Windl, Maximiliane,
Schmidt, Thomas,
Kocur, Martin und
Wolff, Christian
(2019)
SentiBooks: Enhancing Audiobooks via Affective Computing and Smart Light Bulbs.
In:
Alt, Florian und
Bulling, Andreas und
Döring, Tanja, (eds.)
MuC'19: Proceedings of Mensch und Computer 2019.
Association for Computing Machinery, New York, NY, USA, S. 863-866.
ISBN 9781450371988.
Halbhuber, David,
Fehle, Jakob,
Kalus, Alexander,
Seitz, Konstantin,
Kocur, Martin,
Schmidt, Thomas und
Wolff, Christian
(2019)
The Mood Game - How to use the player’s affective state in a shoot’em up avoiding frustration and boredom.
In:
Alt, Florian und
Bulling, Andreas und
Döring, Tanja, (eds.)
MuC'19: Proceedings of Mensch und Computer 2019.
Association for Computing Machinery, New York, NY, USA, S. 867-870.
ISBN 9781450371988.
Diese Liste wurde erzeugt am Thu Apr 25 18:46:55 2024 CEST.