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Kocur, Martin
, Kloss, Melanie, Schaufler, Christoph, Schwind, Valentin and Henze, Niels
(2025)
Investigating the Impact of Customized Avatars and the Proteus Effect during Physical Exercise in Virtual Reality.
In: CHI 2025: CHI Conference on Human Factors in Computing Systems, April 26 - May 1, 2025, Yokohama, Japan.
Valletta, Elisa, Babl, Anna-Lena, Reichert, Emma Sophie, Pickl, Michael
, Schwind, Valentin, Kocur, Martin
and Henze, Niels
(2025)
Sustained Effects of Avatars on Skin Temperature and Thermal Sensation in Virtual Reality.
In: MUM '25: 24th International Conference on Mobile and Ubiquitous Multimedia, December 1 - 4, 2025, Enna, Italy.
Schleicher, Daniel
, Jarvers, Irina, Kocur, Martin
, Kandsperger, Stephanie, Brunner, Romuald and Ecker, Angelika
(2024)
Does it need an app? – Differences between app-guided breathing and natural relaxation in adolescents after acute stress.
Psychoneuroendocrinology 169, p. 107148.
Kocur, Martin
, Noack, Thomas, Schwind, Valentin, Bogon, Johanna
and Henze, Niels
(2024)
Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality.
In: MuC '24: Mensch und Computer 2024, September 1 - 4, 2024, Karlsruhe, Germany.
Bogon, Johanna
, Högerl, Julian, Kocur, Martin
, Wolff, Christian
, Henze, Niels
and Riemer, Martin
(2023)
Validating virtual reality for time perception research: Virtual reality changes expectations about the duration of physical processes, but not the sense of time.
Behavior Research Methods.
Wechsler, Theresa F.
, Kocur, Martin, Schumacher, Sandra, Rubenbauer, Mirjam, Ruider, Andreas, Brockelmann, Martin, Lankes, Michael, Wolff, Christian and Mühlberger, Andreas
(2023)
Looking fear in the eye: Gamified virtual reality exposure towards spiders for children using attention based feedback.
Clinical Child Psychology and Psychiatry.
Kalus, Alexander
, Kocur, Martin
, Klein, Johannes, Mayer, Manuel and Henze, Niels
(2023)
PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality.
In: CHI '23: CHI Conference on Human Factors in Computing Systems, April 23 - 28, 2023, Hamburg Germany.
Kocur, Martin
, Mayer, Manuel, Karber, Amelie, Witte, Miriam, Henze, Niels
and Bogon, Johanna
(2023)
The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality.
In: MUM '23: International Conference on Mobile and Ubiquitous Multimedia, December 3 - 6, 2023, Vienna, Austria.
Kocur, Martin
, Jackermeier, Lukas, Schwind, Valentin and Henze, Niels
(2023)
The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality.
In: CHI '23: CHI Conference on Human Factors in Computing Systems, April 23 - 28, 2023, Hamburg Germany.
Halbhuber, David
, Kocur, Martin, Kalus, Alexander
, Angermeyer, Kevin, Schwind, Valentin and Henze, Niels
(2023)
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality.
In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.
Schleicher, Daniel, Ecker, Angelika, Kocur, Martin
, Jarvers, Irina, Nash, Colin, Götz, Leonie, Otto, Alexandra H., Kandsperger, Stephanie
and Brunner, Romuald
(2022)
Psychosocial stress induction in vivo vs. in virtuo and the influence of a health app on the acute stress reaction in youths: a study protocol for a randomized controlled trial.
Trials 23 (1).
Kocur, Martin
(2022)
Utilizing the Proteus Effect to Improve Performance Using Avatars in Virtual Reality.
PhD, Universität Regensburg.
Kalus, Alexander
, Kocur, Martin
and Henze, Niels
(2022)
Towards Inducing Weight Perception in Virtual Reality Through a Liquid-based Haptic Controller.
In: Workshop on Visuo-Haptic Interaction, AVI '22, 6. - 10. Jun. 2022, Rom, Italien.
, Kocur, Martin
, Henze, Niels
, Bogon, Johanna and Schwind, Valentin
(2022)
How to Induce a Physical and Virtual Rubber Hand Illusion.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
Fulltext not available.
Kocur, Martin
, Bogon, Johanna, Mayer, Manuel, Witte, Miriam, Karber, Amelie, Henze, Niels
and Schwind, Valentin
(2022)
Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality.
In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.
Kocur, Martin
, Kalus, Alexander
, Bogon, Johanna, Henze, Niels
, Wolff, Christian
and Schwind, Valentin
(2022)
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different.
In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.
Kocur, Martin, Dechant, Martin, Wolff, Christian, Nothdurfter, Caroline, Wetter, Thomas C., Rupprecht, Rainer and Shiban, Youssef
(2021)
Computer-Assisted Avatar-Based Treatment for Dysfunctional Beliefs in Depressive Inpatients: A Pilot Study.
Frontiers in Psychiatry 12, pp. 1-13.
Kocur, Martin
, Habler, Florian, Schwind, Valentin, Wozniak, W. Pawel, Wolff, Christian
and Henze, Niels
(2021)
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality.
In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).
Wechsler, Theresa F., Brockelmann, Martin, Kulik, Konstantin, Kopf, Felicitas M., Kocur, Martin
, Lankes, Michael, Mühlberger, Andreas and Wolff, Christian
(2021)
SpEYEders: Adults’ and children’s affective responses during immersive playful gaze interactions transforming virtual spiders.
In: 2021 Annual Symposium on Computer-Human Interaction in Play, October 18–21, 2021, Virtual Event, Austria.
Kocur, Martin
, Henze, Niels and Schwind, Valentin
(2021)
The Extent of the Proteus Effect as a Behavioral Measure for Assessing User Experience in Virtual Reality.
In: CHI 2021 - Workshop on Evaluating User Experiences in Mixed Reality.
(In Press)
, Schauhuber, Philipp, Schwind, Valentin, Wolff, Christian
and Henze, Niels
(2020)
The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality.
In: VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, November 1 - 4, 2020, Virtual Event Canada.
Fulltext restricted.
, Graf, Sarah and Schwind, Valentin
(2020)
The Impact of Missing Fingers in Virtual Reality.
In: VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, November 1 - 4, 2020, Virtual Event Canada.
Fulltext not available.
Dechant, Martin Johannes, Kocur, Martin
, Wolff, Christian
and Mandryk, Regan
(2020)
"Healthy" Deceits with Mixed Reality.
In: CHI 2020 - Workshop on Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI, Virtual Event.
, Dechant, Martin Johannes, Lankes, Michael, Wolff, Christian
and Mandryk, Regan
(2020)
63. Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games.
In: Bulling, Andreas and Huckauf, Anke, (eds.)
ACM Symposium on Eye Tracking Research and Applications, ETRA '20 Short Papers, June 2–5, 2020, Stuttgart, Germany.
Association for Computing Machinery (ACM), New York, NY, United States.
ISBN 978-1-4503-7134-6.
Fulltext restricted.
, Kloss, Melanie, Schwind, Valentin, Wolff, Christian
and Henze, Niels
(2020)
Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance.
In: CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, November 2 - 4, 2020, Virtual Event, Canada.
Fulltext restricted.
Hartl, Philip, Fischer, Thomas, Hilzenthaler, Andreas, Kocur, Martin and Schmidt, Thomas
(2019)
AudienceAR - Utilising Augmented Reality and Emotion Tracking to Address Fear of Speech.
In: Alt, Florian and Bulling, Andreas and Döring, Tanja, (eds.)
MuC'19: Proceedings of Mensch und Computer 2019.
Association for Computing Machinery, New York, NY, USA, pp. 913-916.
ISBN 9781450371988.
Ortloff, Anna-Marie, Güntner, Lydia, Windl, Maximiliane, Schmidt, Thomas, Kocur, Martin and Wolff, Christian
(2019)
SentiBooks: Enhancing Audiobooks via Affective Computing and Smart Light Bulbs.
In: Alt, Florian and Bulling, Andreas and Döring, Tanja, (eds.)
MuC'19: Proceedings of Mensch und Computer 2019.
Association for Computing Machinery, New York, NY, USA, pp. 863-866.
ISBN 9781450371988.
Halbhuber, David, Fehle, Jakob, Kalus, Alexander, Seitz, Konstantin, Kocur, Martin, Schmidt, Thomas and Wolff, Christian
(2019)
The Mood Game - How to use the player’s affective state in a shoot’em up avoiding frustration and boredom.
In: Alt, Florian and Bulling, Andreas and Döring, Tanja, (eds.)
MuC'19: Proceedings of Mensch und Computer 2019.
Association for Computing Machinery, New York, NY, USA, pp. 867-870.
ISBN 9781450371988.
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