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Publikationen von Schwind, Valentin

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Anzahl der Einträge: 21.

2023

Kocur, Martin , Jackermeier, Lukas, Schwind, Valentin und Henze, Niels (2023) The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality. In: CHI '23: CHI Conference on Human Factors in Computing Systems, April 23 - 28, 2023, Hamburg Germany.

Halbhuber, David , Schauhuber, Philipp, Schwind, Valentin und Henze, Niels (2023) The Effects of Latency and In-Game Perspective on Player Performance and Game Experience. Proceedings of the ACM on Human-Computer Interaction 7 (CHI PL), S. 1308-1329.

Halbhuber, David , Kocur, Martin, Kalus, Alexander , Angermeyer, Kevin, Schwind, Valentin und Henze, Niels (2023) Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality. In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.

2022

Halbhuber, David, Schwind, Valentin und Henze, Niels (2022) Don't Break my Flow: Effects of Switching Latency in Shooting Video Games. Proceedings of the ACM on Human-Computer Interaction 6 (CHI PL), Art. no. 229.

Kalus, Alexander , Kocur, Martin , Henze, Niels , Bogon, Johanna und Schwind, Valentin (2022) How to Induce a Physical and Virtual Rubber Hand Illusion. In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany. Volltext nicht vorhanden.

Windl, Maximiliane, Ortloff, Anna-Marie, Henze, Niels und Schwind, Valentin (2022) Privacy at a Glance: A Process to Learn Modular Privacy Icons During Web Browsing. In: CHIIR '22: ACM SIGIR Conference on Human Information Interaction and Retrieval, March 14 - 18, 2022, Regensburg Germany. Volltext nicht vorhanden.

Kocur, Martin , Bogon, Johanna, Mayer, Manuel, Witte, Miriam, Karber, Amelie, Henze, Niels und Schwind, Valentin (2022) Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality. In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.

Kocur, Martin , Kalus, Alexander , Bogon, Johanna, Henze, Niels , Wolff, Christian und Schwind, Valentin (2022) The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different. In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.

2021

Kroczek, Leon O. H. , Lingnau, Angelika , Schwind, Valentin, Wolff, Christian und Mühlberger, Andreas (2021) Angry facial expressions bias towards aversive actions. PLOS ONE 16 (9), S. 1-13.

Pavlova, Marina A., Kroczek, Leon O. H., Lingnau, Angelika, Schwind, Valentin, Wolff, Christian und Mühlberger, Andreas (2021) Angry facial expressions bias towards aversive actions. PLOS ONE 16 (9), e0256912. Volltext nicht vorhanden.

Halbhuber, David, Henze, Niels und Schwind, Valentin (2021) Increasing Player Performance and Game Experience in High Latency Systems. Proceedings of the ACM on Human-Computer Interaction 5 (CHI PL), S. 1-20.

Kocur, Martin , Habler, Florian, Schwind, Valentin, Wozniak, W. Pawel, Wolff, Christian und Henze, Niels (2021) Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality. In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).

Rzayev, Rufat, Ugnivenko, Polina, Graf, Sarah, Schwind, Valentin und Henze, Niels (2021) Reading in VR: The Effect of Text Presentation Type and Location. In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).

Kocur, Martin , Henze, Niels und Schwind, Valentin (2021) The Extent of the Proteus Effect as a Behavioral Measure for Assessing User Experience in Virtual Reality. In: CHI 2021 - Workshop on Evaluating User Experiences in Mixed Reality. (Im Druck)

2020

Kocur, Martin , Schauhuber, Philipp, Schwind, Valentin, Wolff, Christian und Henze, Niels (2020) The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality. In: VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, November 1 - 4, 2020, Virtual Event Canada. Zugang zum Volltext eingeschränkt.

Kocur, Martin , Graf, Sarah und Schwind, Valentin (2020) The Impact of Missing Fingers in Virtual Reality. In: VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, November 1 - 4, 2020, Virtual Event Canada. Volltext nicht vorhanden.

Rzayev, Rufat, Korbely, Susanne, Maul, Milena, Schark, Alina, Schwind, Valentin und Henze, Niels (2020) Effects of Position and Alignment of Notifications on AR Glasses during Social Interaction. In: NordiCHI '20: Shaping Experiences, Shaping Society, October 25 - 29, 2020, Tallinn Estonia. Volltext nicht vorhanden.

Rzayev, Rufat, Hartl, Sabrina, Wittmann, Vera, Schwind, Valentin und Henze, Niels (2020) Effects of position of real-time translation on AR glasses. In: MuC '20: Proceedings of Mensch und Computer 2020, September 6 - 9, 2020, Magdeburg Germany. Volltext nicht vorhanden.

Kocur, Martin , Kloss, Melanie, Schwind, Valentin, Wolff, Christian und Henze, Niels (2020) Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance. In: CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, November 2 - 4, 2020, Virtual Event, Canada. Zugang zum Volltext eingeschränkt.

Ortloff, Anna-Marie, Windl, Maximiliane, Schwind, Valentin und Henze, Niels (2020) Implementation and In Situ Assessment of Contextual Privacy Policies. In: DIS '20: Designing Interactive Systems Conference 2020, July 6 - 10, 2020, Eindhoven Netherlands. Volltext nicht vorhanden.

Henze, Niels, Schwind, Valentin, Wolf, Katrin, Kocur, Martin, Schmidt, Albrecht und Kun, Andrew (2020) Preparing an Online Lecture That We Wouldn't Hate to Attend. IEEE Pervasive Computing 19 (3), S. 51-55. Volltext nicht vorhanden.

Diese Liste wurde erzeugt am Thu Apr 18 23:41:05 2024 CEST.
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