Abstract
To classify cooperation types, a sequential prisoner's dilemma and a one-shot public goods game are convenient experimental setups. We explore the within subject stability of cooperation preferences in these two games. We find that the prisoner's dilemma performs well in identifying conditional cooperators while it is only an imperfect tool for identifying selfish types in the public goods game. (C) 2020 Elsevier B.V. All rights reserved.
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