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gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games
Lankes, Michael, Haslinger, Andreas und Wolff, Christian
(2019)
gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games.
Multimodal Technologies and Interaction 3, S. 61.
Veröffentlichungsdatum dieses Volltextes: 14 Feb 2020 13:10
Artikel
DOI zum Zitieren dieses Dokuments: 10.5283/epub.41607
Zusammenfassung
This paper investigates the effects of gaze-based player guidance on the perceived game experience, performance, and challenge in a first-person exploration game. In contrast to existing research, the proposed approach takes the game context into account by providing players not only with guidance but also granting them an engaging game experience with a focus on exploration. This is achieved by ...
This paper investigates the effects of gaze-based player guidance on the perceived game experience, performance, and challenge in a first-person exploration game. In contrast to existing research, the proposed approach takes the game context into account by providing players not only with guidance but also granting them an engaging game experience with a focus on exploration. This is achieved by incorporating gaze-sensitive areas that indicate the location of relevant game objects. A comparative study was carried out to validate our concept and to examine if a game supported with a gaze guidance feature triggers a more immersive game experience in comparison to a crosshair guidance version and a solution without any guidance support. In general, our study findings reveal a more positive impact of the gaze-based guidance approach on the experience and performance in comparison to the other two conditions. However, subjects had a similar impression concerning the game challenge in all conditions.
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| Dokumentenart | Artikel | ||||
| Titel eines Journals oder einer Zeitschrift | Multimodal Technologies and Interaction | ||||
| Verlag: | Molecular Diversity Preservation International (MDPI) | ||||
|---|---|---|---|---|---|
| Band: | 3 | ||||
| Seitenbereich: | S. 61 | ||||
| Datum | 2019 | ||||
| Institutionen | Sprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) | ||||
| Identifikationsnummer |
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| Stichwörter / Keywords | player guidance; gaze-based interactions; feedback types; game experience | ||||
| Dewey-Dezimal-Klassifikation | 000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik | ||||
| Status | Veröffentlicht | ||||
| Begutachtet | Ja, diese Version wurde begutachtet | ||||
| An der Universität Regensburg entstanden | Ja | ||||
| URN der UB Regensburg | urn:nbn:de:bvb:355-epub-416079 | ||||
| Dokumenten-ID | 41607 |
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