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gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games
Lankes, Michael, Haslinger, Andreas and Wolff, Christian
(2019)
gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games.
Multimodal Technologies and Interaction 3, p. 61.
Date of publication of this fulltext: 14 Feb 2020 13:10
Article
DOI to cite this document: 10.5283/epub.41607
Abstract
This paper investigates the effects of gaze-based player guidance on the perceived game experience, performance, and challenge in a first-person exploration game. In contrast to existing research, the proposed approach takes the game context into account by providing players not only with guidance but also granting them an engaging game experience with a focus on exploration. This is achieved by ...
This paper investigates the effects of gaze-based player guidance on the perceived game experience, performance, and challenge in a first-person exploration game. In contrast to existing research, the proposed approach takes the game context into account by providing players not only with guidance but also granting them an engaging game experience with a focus on exploration. This is achieved by incorporating gaze-sensitive areas that indicate the location of relevant game objects. A comparative study was carried out to validate our concept and to examine if a game supported with a gaze guidance feature triggers a more immersive game experience in comparison to a crosshair guidance version and a solution without any guidance support. In general, our study findings reveal a more positive impact of the gaze-based guidance approach on the experience and performance in comparison to the other two conditions. However, subjects had a similar impression concerning the game challenge in all conditions.
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Details
| Item type | Article | ||||
| Journal or Publication Title | Multimodal Technologies and Interaction | ||||
| Publisher: | Molecular Diversity Preservation International (MDPI) | ||||
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| Volume: | 3 | ||||
| Page Range: | p. 61 | ||||
| Date | 2019 | ||||
| Institutions | Languages and Literatures > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) Informatics and Data Science > Department Human-Centered Computing > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) | ||||
| Identification Number |
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| Keywords | player guidance; gaze-based interactions; feedback types; game experience | ||||
| Dewey Decimal Classification | 000 Computer science, information & general works > 004 Computer science | ||||
| Status | Published | ||||
| Refereed | Yes, this version has been refereed | ||||
| Created at the University of Regensburg | Yes | ||||
| URN of the UB Regensburg | urn:nbn:de:bvb:355-epub-416079 | ||||
| Item ID | 41607 |
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