Direkt zum Inhalt

Lankes, Michael ; Haslinger, Andreas ; Wolff, Christian

gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games

Lankes, Michael, Haslinger, Andreas und Wolff, Christian (2019) gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games. Multimodal Technologies and Interaction 3, S. 61.

Veröffentlichungsdatum dieses Volltextes: 14 Feb 2020 13:10
Artikel
DOI zum Zitieren dieses Dokuments: 10.5283/epub.41607


Zusammenfassung

This paper investigates the effects of gaze-based player guidance on the perceived game experience, performance, and challenge in a first-person exploration game. In contrast to existing research, the proposed approach takes the game context into account by providing players not only with guidance but also granting them an engaging game experience with a focus on exploration. This is achieved by ...

This paper investigates the effects of gaze-based player guidance on the perceived game experience, performance, and challenge in a first-person exploration game. In contrast to existing research, the proposed approach takes the game context into account by providing players not only with guidance but also granting them an engaging game experience with a focus on exploration. This is achieved by incorporating gaze-sensitive areas that indicate the location of relevant game objects. A comparative study was carried out to validate our concept and to examine if a game supported with a gaze guidance feature triggers a more immersive game experience in comparison to a crosshair guidance version and a solution without any guidance support. In general, our study findings reveal a more positive impact of the gaze-based guidance approach on the experience and performance in comparison to the other two conditions. However, subjects had a similar impression concerning the game challenge in all conditions.



Beteiligte Einrichtungen


Details

DokumentenartArtikel
Titel eines Journals oder einer ZeitschriftMultimodal Technologies and Interaction
Verlag:Molecular Diversity Preservation International (MDPI)
Band:3
Seitenbereich:S. 61
Datum2019
InstitutionenSprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff)
Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff)
Identifikationsnummer
WertTyp
10.3390/mti3030061DOI
Stichwörter / Keywordsplayer guidance; gaze-based interactions; feedback types; game experience
Dewey-Dezimal-Klassifikation000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik
StatusVeröffentlicht
BegutachtetJa, diese Version wurde begutachtet
An der Universität Regensburg entstandenJa
URN der UB Regensburgurn:nbn:de:bvb:355-epub-416079
Dokumenten-ID41607

Bibliographische Daten exportieren

Nur für Besitzer und Autoren: Kontrollseite des Eintrags

nach oben