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Using Augmented Reality in Software Engineering Education? First insights to a Comparative Study of 2D and AR UML Modeling
Reuter, Rebecca, Hauser, Florian, Muckelbauer, Daniel, Stark, Theresa, Antoni, Erika, Mottok, Jürgen und Wolff, Christian
(2019)
Using Augmented Reality in Software Engineering Education? First insights to a Comparative Study of 2D and AR UML Modeling.
In: 52nd Hawaii International Conference on System Sciences, HICSS 2019, January 8-11, 2019, Grand Wailea, Maui, Hawaii, USA.
Veröffentlichungsdatum dieses Volltextes: 24 Feb 2022 05:48
Konferenz- oder Workshop-Beitrag
DOI zum Zitieren dieses Dokuments: 10.5283/epub.51700
Zusammenfassung
Although there has been much speculation about the potential of Augmented Reality (AR) in teaching for learning material, there is a significant lack of empirical proof about its effectiveness and implementation in higher education. We describe a software to integrate AR using the Microsoft Hololens into UML (Unified Modeling Language) teaching. Its user interface is laid out to overcome ...
Although there has been much speculation about
the potential of Augmented Reality (AR) in teaching for
learning material, there is a significant lack of empirical
proof about its effectiveness and implementation in
higher education. We describe a software to integrate
AR using the Microsoft Hololens into UML (Unified
Modeling Language) teaching. Its user interface is
laid out to overcome problems of existing software.
We discuss the design of the tool and report a first
evaluation study. The study is based upon effectiveness
as a metric for students performance and components
of motivation. The study was designed as control
group experiment with two groups. The experimental
group had to solve tasks with the help of the AR
modeling tool and the control group used a classic PC
software. We identified tendencies that participants of
the experimental group showed more motivation than
the control group. Both groups performed equally well.
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Details
| Dokumentenart | Konferenz- oder Workshop-Beitrag (Paper) | ||||||
| Datum | 2019 | ||||||
| Institutionen | Sprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) | ||||||
| Identifikationsnummer |
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| Stichwörter / Keywords | Vision and Novel Delivery, Software Engineering Education and Training, Augmented Reality, Class diagram, Modeling, show 2 more | ||||||
| Dewey-Dezimal-Klassifikation | 000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik | ||||||
| Status | Veröffentlicht | ||||||
| Begutachtet | Ja, diese Version wurde begutachtet | ||||||
| An der Universität Regensburg entstanden | Zum Teil | ||||||
| URN der UB Regensburg | urn:nbn:de:bvb:355-epub-517008 | ||||||
| Dokumenten-ID | 51700 |
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