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Improving programming education through gameful, formative feedback
Conference or workshop item
Fuchs, Markus and Wolff, Christian
(2016)
Improving programming education through gameful, formative feedback.
In: 2016 IEEE Global Engineering Education Conference (EDUCON), 10. - 13. April 2016, Abu Dhabi, United Arab Emirates.
DOI to cite this document: 10.5283/epub.51846
Abstract
In this paper we present a newly developed online learning platform which introduces gamification elements into software engineering education. Starting from assumptions based on cognitive load theory we present the design of an online gamification-based training system to be used in software engineering contexts. Students can voluntarily solve challenges for which they may earn credits. These ...
In this paper we present a newly developed online learning platform which introduces gamification elements into software engineering education. Starting from assumptions based on cognitive load theory we present the design of an online gamification-based training system to be used in software engineering contexts. Students can voluntarily solve challenges for which they may earn credits. These small problems serve as assessments; the approach follows the assessment for learning paradigm in that assessments provide formative feedback to enhance the learning experience. The combination of formative assessment and gamification is new to software engineering education. We describe system design as well as the different types of challenges in detail. We also provide several examples for actual challenges used in an object-oriented programming introduction using Java.
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Details
| Item type | Conference or workshop item (Paper) | ||||
| Publisher | IEEE | ||||
| Page Range | pp. 860-867 | ||||
| Date | 2016 | ||||
| Date of publication | 02 Mar 2022 06:56 | ||||
| Institutions | Languages and Literatures > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) Informatics and Data Science > Department Human-Centered Computing > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) | ||||
| Identification Number |
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| Keywords | learning; cognitive laod theory; gamification; object-oriented programming; assessment for learning; Java; online web-based self-assessment Introduction (Heading 1) | ||||
| Dewey Decimal Classification | 000 Computer science, information & general works > 004 Computer science | ||||
| Status | Published | ||||
| Refereed | Yes, this version has been refereed | ||||
| Created at the University of Regensburg | Yes | ||||
| Item ID | 51846 |
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