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Improving programming education through gameful, formative feedback
Fuchs, Markus und Wolff, Christian
(2016)
Improving programming education through gameful, formative feedback.
In: 2016 IEEE Global Engineering Education Conference (EDUCON), 10. - 13. April 2016, Abu Dhabi, United Arab Emirates.
Veröffentlichungsdatum dieses Volltextes: 02 Mrz 2022 06:56
Konferenz- oder Workshop-Beitrag
DOI zum Zitieren dieses Dokuments: 10.5283/epub.51846
Zusammenfassung
In this paper we present a newly developed online learning platform which introduces gamification elements into software engineering education. Starting from assumptions based on cognitive load theory we present the design of an online gamification-based training system to be used in software engineering contexts. Students can voluntarily solve challenges for which they may earn credits. These ...
In this paper we present a newly developed online learning platform which introduces gamification elements into software engineering education. Starting from assumptions based on cognitive load theory we present the design of an online gamification-based training system to be used in software engineering contexts. Students can voluntarily solve challenges for which they may earn credits. These small problems serve as assessments; the approach follows the assessment for learning paradigm in that assessments provide formative feedback to enhance the learning experience. The combination of formative assessment and gamification is new to software engineering education. We describe system design as well as the different types of challenges in detail. We also provide several examples for actual challenges used in an object-oriented programming introduction using Java.
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| Dokumentenart | Konferenz- oder Workshop-Beitrag (Paper) | ||||
| Verlag: | IEEE | ||||
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| Seitenbereich: | S. 860-867 | ||||
| Datum | 2016 | ||||
| Institutionen | Sprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) | ||||
| Identifikationsnummer |
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| Stichwörter / Keywords | learning; cognitive laod theory; gamification; object-oriented programming; assessment for learning; Java; online web-based self-assessment Introduction (Heading 1) | ||||
| Dewey-Dezimal-Klassifikation | 000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik | ||||
| Status | Veröffentlicht | ||||
| Begutachtet | Ja, diese Version wurde begutachtet | ||||
| An der Universität Regensburg entstanden | Ja | ||||
| Dokumenten-ID | 51846 |
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