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Soska, Alexander ; Mottok, Jürgen ; Wolff, Christian

An experimental card game for software testing: Development, design and evaluation of a physical card game to deepen the knowledge of students in academic software testing education

Soska, Alexander, Mottok, Jürgen and Wolff, Christian (2016) An experimental card game for software testing: Development, design and evaluation of a physical card game to deepen the knowledge of students in academic software testing education. In: 2016 IEEE Global Engineering Education Conference (EDUCON), 10. - 13. April 2016, Abu Dhabi, United Arab Emirates.

Date of publication of this fulltext: 02 Mar 2022 07:03
Conference or workshop item
DOI to cite this document: 10.5283/epub.51849


Abstract

Teaching software testing is a challenging task. Especially if you want to impart more in-depth and practical knowledge to the students. Therefore, most lectures still teach in a classic lecture format despite the fact that this way of instruction is in any case the optimal way of instruction for today's requirements anymore. In this paper we present our implementation of an active learning ...

Teaching software testing is a challenging task. Especially if you want to impart more in-depth and practical knowledge to the students. Therefore, most lectures still teach in a classic lecture format despite the fact that this way of instruction is in any case the optimal way of instruction for today's requirements anymore. In this paper we present our implementation of an active learning method to deepen the knowledge in academic software test education. We describe a card game for advanced learning that promotes students' collaboration and knowledge exchange in a playful and competitive manner. The design of the game is based on constructive and cooperative theories. A subsequent evaluation shows that the use of this card game for teaching software testing is a suitable method.



Involved Institutions


Details

Item typeConference or workshop item (Paper)
Publisher:IEEE
Page Range:pp. 576-584
Date2016
InstitutionsLanguages and Literatures > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff)
Informatics and Data Science > Department Human-Centered Computing > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff)
Identification Number
ValueType
10.1109/EDUCON.2016.7474609Other
Keywordssoftware testing; playful learning; game-based learning; card game
Dewey Decimal Classification000 Computer science, information & general works > 004 Computer science
StatusPublished
RefereedYes, this version has been refereed
Created at the University of RegensburgPartially
Item ID51849

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