| Download ( PDF | 371kB) Nur für Mitarbeiter des Archivs |
An experimental card game for software testing: Development, design and evaluation of a physical card game to deepen the knowledge of students in academic software testing education
Soska, Alexander, Mottok, Jürgen und Wolff, Christian
(2016)
An experimental card game for software testing: Development, design and evaluation of a physical card game to deepen the knowledge of students in academic software testing education.
In: 2016 IEEE Global Engineering Education Conference (EDUCON), 10. - 13. April 2016, Abu Dhabi, United Arab Emirates.
Veröffentlichungsdatum dieses Volltextes: 02 Mrz 2022 07:03
Konferenz- oder Workshop-Beitrag
DOI zum Zitieren dieses Dokuments: 10.5283/epub.51849
Zusammenfassung
Teaching software testing is a challenging task. Especially if you want to impart more in-depth and practical knowledge to the students. Therefore, most lectures still teach in a classic lecture format despite the fact that this way of instruction is in any case the optimal way of instruction for today's requirements anymore. In this paper we present our implementation of an active learning ...
Teaching software testing is a challenging task. Especially if you want to impart more in-depth and practical knowledge to the students. Therefore, most lectures still teach in a classic lecture format despite the fact that this way of instruction is in any case the optimal way of instruction for today's requirements anymore. In this paper we present our implementation of an active learning method to deepen the knowledge in academic software test education. We describe a card game for advanced learning that promotes students' collaboration and knowledge exchange in a playful and competitive manner. The design of the game is based on constructive and cooperative theories. A subsequent evaluation shows that the use of this card game for teaching software testing is a suitable method.
Alternative Links zum Volltext
Beteiligte Einrichtungen
Details
| Dokumentenart | Konferenz- oder Workshop-Beitrag (Paper) | ||||
| Verlag: | IEEE | ||||
|---|---|---|---|---|---|
| Seitenbereich: | S. 576-584 | ||||
| Datum | 2016 | ||||
| Institutionen | Sprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) | ||||
| Identifikationsnummer |
| ||||
| Stichwörter / Keywords | software testing; playful learning; game-based learning; card game | ||||
| Dewey-Dezimal-Klassifikation | 000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik | ||||
| Status | Veröffentlicht | ||||
| Begutachtet | Ja, diese Version wurde begutachtet | ||||
| An der Universität Regensburg entstanden | Zum Teil | ||||
| Dokumenten-ID | 51849 |
Downloadstatistik
Downloadstatistik