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- URN to cite this document:
- urn:nbn:de:bvb:355-epub-547043
- DOI to cite this document:
- 10.5283/epub.54704
Alternative links to fulltext:DOI
Abstract
Prototyping interactive hardware artifacts is an iterative process that can produce significant amounts of waste. This problem becomes particularly apparent in teaching, when multiple students build the same artifact as an exercise and components can break when used improperly. In the context of a university course on tangible interaction, we explored how material found in the trash could be ...

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