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Anticipating Physical Processes in VR: Environment Type and Scale Alter Temporal Expectations
Konferenz- oder Workshop-Beitrag
Riemer, Martin, Valletta, Elisa, Halbhuber, David
und Bogon, Johanna
(2026)
Anticipating Physical Processes in VR: Environment Type and Scale Alter Temporal Expectations.
In: CHI 2026: CHI Conference on Human Factors in Computing Systems, April 13 - 17, 2026, Barcelona, Spain.
DOI zum Zitieren dieses Dokuments: 10.5283/epub.80846
Zusammenfassung
Accurate temporal expectations support interaction in virtual reality (VR), yet it remains unclear whether the internal models that guide such expectations in the real world transfer unchanged to immersive VR. We report two experiments examining expected durations of gravity-driven motion across real and virtual environments. In Experiment 1, participants imagined a ball rolling down ramps in a ...
Accurate temporal expectations support interaction in virtual reality (VR), yet it remains unclear whether the internal models that guide such expectations in the real world transfer unchanged to immersive VR. We report two experiments examining expected durations of gravity-driven motion across real and virtual environments. In Experiment 1, participants imagined a ball rolling down ramps in a physical lab, a 1:1 VR replica, and an up-scaled VR room and produced the time the imagined process would take. Results revealed systematic distortions: durations were underestimated in VR relative to the physical lab, and larger virtual spaces elicited longer durations. Experiment 2 assessed whether participants incorporated gravity laws into their simulations. Although gravitational acceleration was consistently underestimated, it was incorporated in both real and virtual environments. Our findings show that VR and its spatial scale bias temporal expectations, with implications for the design of temporally coherent and physically plausible VR experiences.
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Details
| Dokumentenart | Konferenz- oder Workshop-Beitrag (Paper) | ||||
| Buchtitel | Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems | ||||
| Open Access Art | Assoc. of Comp. Machinery (ACM) | ||||
| Seitenbereich | S. 1-14 | ||||
| Datum | 2026 | ||||
| Veröffentlichungsdatum | 30 Sep 2026 10:27 | ||||
| Institutionen | Sprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) | ||||
| Projekte |
Gefördert von:
Deutsche Forschungsgemeinschaft (DFG)
(521603563)
| ||||
| Identifikationsnummer |
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| Stichwörter / Keywords | virtual reality, time perception, space-time interaction, spatial scale, mental imagery, gravity, physical processes | ||||
| Dewey-Dezimal-Klassifikation | 000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik | ||||
| Status | Veröffentlicht | ||||
| Begutachtet | Ja, diese Version wurde begutachtet | ||||
| An der Universität Regensburg entstanden | Zum Teil | ||||
| URN der UB Regensburg | urn:nbn:de:bvb:355-epub-808463 | ||||
| Dokumenten-ID | 80846 |
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