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Using Games to Create Language Resources: Successes and Limitations of the Approach

Chamberlain, Jon, Fort, K., Kruschwitz, Udo , Lafourcade, M. and Poesio, Massimo (2013) Using Games to Create Language Resources: Successes and Limitations of the Approach. In: Gurevych, I. and Kim, J., (eds.) The People’s Web Meets NLP. Theory and Applications of Natural Language Processing. Springer, Berlin, pp. 3-44. ISBN 978-3-642-35084-9, 978-3-642-35085-6.

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Other URL: https://doi.org/10.1007/978-3-642-35085-6_1


Abstract

One of the more novel approaches to collaboratively creating language resources in recent years is to use online games to collect and validate data. The most significant challenges collaborative systems face are how to train users with the necessary expertise and how to encourage participation on a scale required to produce high quality data comparable with data produced by “traditional” experts. ...

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Item type:Book section
Date:2013
Institutions:Languages and Literatures > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Informationswissenschaft
Identification Number:
ValueType
10.1007/978-3-642-35085-6_1DOI
Keywords:Financial Incentive, Natural Language Processing, Collective Intelligence, Language Resource, Annotation Quality
Dewey Decimal Classification:000 Computer science, information & general works > 020 Library & information sciences
Status:Published
Refereed:Unknown
Created at the University of Regensburg:Unknown
Item ID:40372
Owner only: item control page
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