| License: Creative Commons Attribution 4.0 PDF - Published Version (696kB) |
- URN to cite this document:
- urn:nbn:de:bvb:355-epub-444298
- DOI to cite this document:
- 10.5283/epub.44429
Abstract
In the present study, we attempted to investigate whether it is the game experience that underlies processes leading to increased risk-taking while playing video racing games (VRGs). The aim of the study was to examine the indirect effect of playing VRGs on risky driving behaviour through various dimensions of the game experience. Thus, we examined the subjective experience of participants ...

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