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The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality
Kocur, Martin
, Schauhuber, Philipp, Schwind, Valentin, Wolff, Christian
und Henze, Niels
(2020)
The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality.
In: VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, November 1 - 4, 2020, Virtual Event Canada.
Veröffentlichungsdatum dieses Volltextes: 15 Feb 2022 14:06
Konferenz- oder Workshop-Beitrag
DOI zum Zitieren dieses Dokuments: 10.5283/epub.51618
Zusammenfassung
Virtual reality (VR) allows embodying any possible avatar. Known as the Proteus effect, avatars can change users’ behavior and attitudes. Previous work found that embodying Albert Einstein can increase cognitive task performance. The behavioral confirmation paradigm, however, predicts that our behavior is also affected by others’ perception of us. Therefore, we investigated the cognitive ...
Virtual reality (VR) allows embodying any possible avatar. Known as the Proteus effect, avatars can change users’ behavior and attitudes. Previous work found that embodying Albert Einstein can increase cognitive task performance. The behavioral confirmation paradigm, however, predicts that our behavior is also affected by others’ perception of us. Therefore, we investigated the cognitive performance in collaborative VR when self-perception and external perception of the own avatar differ. 32 male participants performed a Tower of London task in pairs. One participant embodied Einstein or a young adult while the other perceived the participant as Einstein or a young adult. We show that the perception by others affects cognitive performance. The Einstein avatar also decreased the perceived workload. Results imply that avatars’ appearance to both, the user and the others must be considered when designing for cognitively demanding tasks.
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Details
| Dokumentenart | Konferenz- oder Workshop-Beitrag (Paper) | ||||
| ISBN | 978-1-4503-7619-8 | ||||
| Buchtitel: | VRST '20: Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology | ||||
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| Verlag: | Association for Computing Machinery | ||||
| Ort der Veröffentlichung: | New York, United States | ||||
| Nummer des Zeitschriftenheftes oder des Kapitels: | 27 | ||||
| Seitenbereich: | S. 1-11 | ||||
| Datum | November 2020 | ||||
| Institutionen | Sprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) Sprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze) Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Professur für Medieninformatik (Prof. Dr. Niels Henze) | ||||
| Identifikationsnummer |
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| Stichwörter / Keywords | virtual reality, Proteus effect, cognitive performance, avatar embodiment, body ownership | ||||
| Dewey-Dezimal-Klassifikation | 000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik | ||||
| Status | Veröffentlicht | ||||
| Begutachtet | Ja, diese Version wurde begutachtet | ||||
| An der Universität Regensburg entstanden | Ja | ||||
| Dokumenten-ID | 51618 |
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