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Bibliographie der Universität Regensburg

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Gehe zu: 2023 | 2022 | 2021 | 2020
Anzahl der Einträge in dieser Kategorie: 29.

2023

Schmid, Andreas , Halbhuber, David , Fischer, Thomas , Wimmer, Raphael und Henze, Niels (2023) Small Latency Variations Do Not Affect Player Performance in First-Person Shooters. Proceedings of the ACM on Human-Computer Interaction 7 (CHI PL), S. 197-216.

Bogon, Johanna , Högerl, Julian, Kocur, Martin, Wolff, Christian , Henze, Niels und Riemer, Martin (2023) Validating virtual reality for time perception research: Virtual reality changes expectations about the duration of physical processes, but not the sense of time. Behavior Research Methods.

Emmert, Martina, Schmid, Andreas , Wimmer, Raphael und Henze, Niels (2023) CoShare: a Multi-Pointer Collaborative Screen Sharing Tool. In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.

Halbhuber, David , Thomaschke, Roland, Henze, Niels , Wolff, Christian , Probst, Kilian und Bogon, Johanna (2023) Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations. In: MUM '23: International Conference on Mobile and Ubiquitous Multimedia, December 3 - 6, 2023, Vienna, Austria.

Wiese, Jannik und Henze, Niels (2023) Predicting Mouse Positions Beyond a System’s Latency Can Increase Throughput and User Experience in Linear Steering Tasks. In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland. Volltext nicht vorhanden.

Kalus, Alexander , Kocur, Martin , Klein, Johannes, Mayer, Manuel und Henze, Niels (2023) PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality. In: CHI '23: CHI Conference on Human Factors in Computing Systems, April 23 - 28, 2023, Hamburg Germany.

Kocur, Martin, Mayer, Manuel, Karber, Amelie, Witte, Miriam, Henze, Niels und Bogon, Johanna (2023) The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality. In: MUM '23: International Conference on Mobile and Ubiquitous Multimedia, December 3 - 6, 2023, Vienna, Austria.

Kocur, Martin , Jackermeier, Lukas, Schwind, Valentin und Henze, Niels (2023) The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality. In: CHI '23: CHI Conference on Human Factors in Computing Systems, April 23 - 28, 2023, Hamburg Germany.

Halbhuber, David , Schauhuber, Philipp, Schwind, Valentin und Henze, Niels (2023) The Effects of Latency and In-Game Perspective on Player Performance and Game Experience. Proceedings of the ACM on Human-Computer Interaction 7 (CHI PL), S. 1308-1329.

Halbhuber, David , Kocur, Martin, Kalus, Alexander , Angermeyer, Kevin, Schwind, Valentin und Henze, Niels (2023) Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality. In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.

Kalus, Alexander , Klein, Johannes und Henze, Niels (2023) Utilizing Liquid Transfer for Weight Simulation: Challenges and Future Directions. In: Mensch und Computer 2023 - Workshopband, September 3-6, 2023, Rapperswil, Switzerland. Volltext nicht vorhanden.

2022

Schleicher, Daniel, Ecker, Angelika, Kocur, Martin , Jarvers, Irina, Nash, Colin, Götz, Leonie, Otto, Alexandra H., Kandsperger, Stephanie und Brunner, Romuald (2022) Psychosocial stress induction in vivo vs. in virtuo and the influence of a health app on the acute stress reaction in youths: a study protocol for a randomized controlled trial. Trials 23 (1).

Halbhuber, David, Schwind, Valentin und Henze, Niels (2022) Don't Break my Flow: Effects of Switching Latency in Shooting Video Games. Proceedings of the ACM on Human-Computer Interaction 6 (CHI PL), Art. no. 229.

Kalus, Alexander , Kocur, Martin und Henze, Niels (2022) Towards Inducing Weight Perception in Virtual Reality Through a Liquid-based Haptic Controller. In: Workshop on Visuo-Haptic Interaction, AVI '22, 6. - 10. Jun. 2022, Rom, Italien.

Windl, Maximiliane, Henze, Niels , Schmidt, Albrecht und Feger, Sebastian S. (2022) Automating Contextual Privacy Policies: Design and Evaluation of a Production Tool for Digital Consumer Privacy Awareness. In: CHI Conference on Human Factors in Computing SystemsExtended Abstracts (CHI ’22 Extended Abstracts), April 29 - May 5, 2022, New Orleans, LA, USA. Volltext nicht vorhanden.

Halbhuber, David, Schlenczek, Maximilian, Bogon, Johanna und Henze, Niels (2022) Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players. In: MUM 2022: 21th International Conference on Mobile and Ubiquitous Multimedia, November 27 - 30, 2022, Lisbon, Portugal.

Kalus, Alexander , Kocur, Martin , Henze, Niels , Bogon, Johanna und Schwind, Valentin (2022) How to Induce a Physical and Virtual Rubber Hand Illusion. In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany. Volltext nicht vorhanden.

Windl, Maximiliane, Ortloff, Anna-Marie, Henze, Niels und Schwind, Valentin (2022) Privacy at a Glance: A Process to Learn Modular Privacy Icons During Web Browsing. In: CHIIR '22: ACM SIGIR Conference on Human Information Interaction and Retrieval, March 14 - 18, 2022, Regensburg Germany. Volltext nicht vorhanden.

Kocur, Martin , Bogon, Johanna, Mayer, Manuel, Witte, Miriam, Karber, Amelie, Henze, Niels und Schwind, Valentin (2022) Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality. In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.

Halbhuber, David, Köhler, Annika, Schmidbauer, Markus, Wiese, Jannik und Henze, Niels (2022) The Effects of Auditory Latency on Experienced First-Person Shooter Players. In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.

Kocur, Martin , Kalus, Alexander , Bogon, Johanna, Henze, Niels , Wolff, Christian und Schwind, Valentin (2022) The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different. In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.

Halbhuber, David, Seewald, Maximilian, Schiller, Fabian, Götz, Mathias, Fehle, Jakob und Henze, Niels (2022) Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games. In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.

2021

Halbhuber, David, Henze, Niels und Schwind, Valentin (2021) Increasing Player Performance and Game Experience in High Latency Systems. Proceedings of the ACM on Human-Computer Interaction 5 (CHI PL), S. 1-20.

Kocur, Martin , Habler, Florian, Schwind, Valentin, Wozniak, W. Pawel, Wolff, Christian und Henze, Niels (2021) Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality. In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).

Rzayev, Rufat, Ugnivenko, Polina, Graf, Sarah, Schwind, Valentin und Henze, Niels (2021) Reading in VR: The Effect of Text Presentation Type and Location. In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).

2020

Kocur, Martin , Schauhuber, Philipp, Schwind, Valentin, Wolff, Christian und Henze, Niels (2020) The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality. In: VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, November 1 - 4, 2020, Virtual Event Canada. Zugang zum Volltext eingeschränkt.

Rzayev, Rufat, Korbely, Susanne, Maul, Milena, Schark, Alina, Schwind, Valentin und Henze, Niels (2020) Effects of Position and Alignment of Notifications on AR Glasses during Social Interaction. In: NordiCHI '20: Shaping Experiences, Shaping Society, October 25 - 29, 2020, Tallinn Estonia. Volltext nicht vorhanden.

Rzayev, Rufat, Hartl, Sabrina, Wittmann, Vera, Schwind, Valentin und Henze, Niels (2020) Effects of position of real-time translation on AR glasses. In: MuC '20: Proceedings of Mensch und Computer 2020, September 6 - 9, 2020, Magdeburg Germany. Volltext nicht vorhanden.

Ortloff, Anna-Marie, Windl, Maximiliane, Schwind, Valentin und Henze, Niels (2020) Implementation and In Situ Assessment of Contextual Privacy Policies. In: DIS '20: Designing Interactive Systems Conference 2020, July 6 - 10, 2020, Eindhoven Netherlands. Volltext nicht vorhanden.

Diese Liste wurde erzeugt am Sat Apr 20 13:02:19 2024 CEST.
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