Anzahl der Einträge in dieser Kategorie: 29.
2023
Bogon, Johanna ,
Högerl, Julian,
Kocur, Martin,
Wolff, Christian ,
Henze, Niels und
Riemer, Martin
(2023)
Validating virtual reality for time perception research: Virtual reality changes expectations about the duration of physical processes, but not the sense of time.
Behavior Research Methods.
Halbhuber, David ,
Thomaschke, Roland,
Henze, Niels ,
Wolff, Christian ,
Probst, Kilian und
Bogon, Johanna
(2023)
Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations.
In: MUM '23: International Conference on Mobile and Ubiquitous Multimedia, December 3 - 6, 2023, Vienna, Austria.
Kalus, Alexander ,
Kocur, Martin ,
Klein, Johannes,
Mayer, Manuel und
Henze, Niels
(2023)
PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality.
In: CHI '23: CHI Conference on Human Factors in Computing Systems, April 23 - 28, 2023, Hamburg Germany.
Kocur, Martin,
Mayer, Manuel,
Karber, Amelie,
Witte, Miriam,
Henze, Niels und
Bogon, Johanna
(2023)
The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality.
In: MUM '23: International Conference on Mobile and Ubiquitous Multimedia, December 3 - 6, 2023, Vienna, Austria.
Halbhuber, David ,
Kocur, Martin,
Kalus, Alexander ,
Angermeyer, Kevin,
Schwind, Valentin und
Henze, Niels
(2023)
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality.
In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.
2022
Schleicher, Daniel,
Ecker, Angelika,
Kocur, Martin ,
Jarvers, Irina,
Nash, Colin,
Götz, Leonie,
Otto, Alexandra H.,
Kandsperger, Stephanie und
Brunner, Romuald
(2022)
Psychosocial stress induction in vivo vs. in virtuo and the influence of a health app on the acute stress reaction in youths: a study protocol for a randomized controlled trial.
Trials 23 (1).
Windl, Maximiliane,
Henze, Niels ,
Schmidt, Albrecht und
Feger, Sebastian S.
(2022)
Automating Contextual Privacy Policies: Design and Evaluation of a Production Tool for Digital Consumer Privacy Awareness.
In: CHI Conference on Human Factors in Computing SystemsExtended Abstracts (CHI ’22 Extended Abstracts), April 29 - May 5, 2022, New Orleans, LA, USA.
Volltext nicht vorhanden.
Halbhuber, David,
Schlenczek, Maximilian,
Bogon, Johanna und
Henze, Niels
(2022)
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players.
In: MUM 2022: 21th International Conference on Mobile and Ubiquitous Multimedia, November 27 - 30, 2022, Lisbon, Portugal.
Kalus, Alexander ,
Kocur, Martin ,
Henze, Niels ,
Bogon, Johanna und
Schwind, Valentin
(2022)
How to Induce a Physical and Virtual Rubber Hand Illusion.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
Volltext nicht vorhanden.
Kocur, Martin ,
Bogon, Johanna,
Mayer, Manuel,
Witte, Miriam,
Karber, Amelie,
Henze, Niels und
Schwind, Valentin
(2022)
Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality.
In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.
Halbhuber, David,
Köhler, Annika,
Schmidbauer, Markus,
Wiese, Jannik und
Henze, Niels
(2022)
The Effects of Auditory Latency on Experienced First-Person Shooter Players.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
Kocur, Martin ,
Kalus, Alexander ,
Bogon, Johanna,
Henze, Niels ,
Wolff, Christian und
Schwind, Valentin
(2022)
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different.
In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.
Halbhuber, David,
Seewald, Maximilian,
Schiller, Fabian,
Götz, Mathias,
Fehle, Jakob und
Henze, Niels
(2022)
Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
2021
Kocur, Martin ,
Habler, Florian,
Schwind, Valentin,
Wozniak, W. Pawel,
Wolff, Christian und
Henze, Niels
(2021)
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality.
In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).
Rzayev, Rufat,
Ugnivenko, Polina,
Graf, Sarah,
Schwind, Valentin und
Henze, Niels
(2021)
Reading in VR: The Effect of Text Presentation Type and Location.
In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).
2020
Kocur, Martin ,
Schauhuber, Philipp,
Schwind, Valentin,
Wolff, Christian und
Henze, Niels
(2020)
The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality.
In: VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, November 1 - 4, 2020, Virtual Event Canada.
Zugang zum Volltext eingeschränkt.
Rzayev, Rufat,
Korbely, Susanne,
Maul, Milena,
Schark, Alina,
Schwind, Valentin und
Henze, Niels
(2020)
Effects of Position and Alignment of Notifications on AR Glasses during Social Interaction.
In: NordiCHI '20: Shaping Experiences, Shaping Society, October 25 - 29, 2020, Tallinn Estonia.
Volltext nicht vorhanden.
Rzayev, Rufat,
Hartl, Sabrina,
Wittmann, Vera,
Schwind, Valentin und
Henze, Niels
(2020)
Effects of position of real-time translation on AR glasses.
In: MuC '20: Proceedings of Mensch und Computer 2020, September 6 - 9, 2020, Magdeburg Germany.
Volltext nicht vorhanden.
Diese Liste wurde erzeugt am Sat Apr 20 13:02:19 2024 CEST.