Number of items at this level: 15.
2023
Kalus, Alexander 
,
Kocur, Martin 
,
Klein, Johannes,
Mayer, Manuel and
Henze, Niels 
(2023)
PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality.
In: CHI '23: CHI Conference on Human Factors in Computing Systems, April 23 - 28, 2023, Hamburg Germany.
Fulltext not available.
Halbhuber, David,
Kocur, Martin,
Kalus, Alexander 
,
Angermeyer, Kevin,
Schwind, Valentin and
Henze, Niels 
(2023)
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality.
In: Mensch und Computer 2023, September 3-6, 2023, Rapperswil, Switzerland.
Fulltext not available.
2022
Schleicher, Daniel,
Ecker, Angelika,
Kocur, Martin 
,
Jarvers, Irina,
Nash, Colin,
Götz, Leonie,
Otto, Alexandra H.,
Kandsperger, Stephanie 
and
Brunner, Romuald
(2022)
Psychosocial stress induction in vivo vs. in virtuo and the influence of a health app on the acute stress reaction in youths: a study protocol for a randomized controlled trial.
Trials 23 (1).
Windl, Maximiliane,
Henze, Niels 
,
Schmidt, Albrecht and
Feger, Sebastian S.
(2022)
Automating Contextual Privacy Policies: Design and Evaluation of a Production Tool for Digital Consumer Privacy Awareness.
In: CHI Conference on Human Factors in Computing SystemsExtended Abstracts (CHI ’22 Extended Abstracts), April 29 - May 5, 2022, New Orleans, LA, USA.
Fulltext not available.
Halbhuber, David,
Schlenczek, Maximilian,
Bogon, Johanna and
Henze, Niels 
(2022)
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players.
In: MUM 2022: 21th International Conference on Mobile and Ubiquitous Multimedia, November 27 - 30, 2022, Lisbon, Portugal.
Kalus, Alexander 
,
Kocur, Martin 
,
Henze, Niels 
,
Bogon, Johanna and
Schwind, Valentin
(2022)
How to Induce a Physical and Virtual Rubber Hand Illusion.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
Fulltext not available.
Kocur, Martin 
,
Bogon, Johanna,
Mayer, Manuel,
Witte, Miriam,
Karber, Amelie,
Henze, Niels 
and
Schwind, Valentin
(2022)
Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality.
In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.
Halbhuber, David,
Köhler, Annika,
Schmidbauer, Markus,
Wiese, Jannik and
Henze, Niels 
(2022)
The Effects of Auditory Latency on Experienced First-Person Shooter Players.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
Kocur, Martin 
,
Kalus, Alexander 
,
Bogon, Johanna,
Henze, Niels 
,
Wolff, Christian 
and
Schwind, Valentin
(2022)
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different.
In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.
Halbhuber, David,
Seewald, Maximilian,
Schiller, Fabian,
Götz, Mathias,
Fehle, Jakob and
Henze, Niels 
(2022)
Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
This list was generated on Thu Sep 28 17:30:18 2023 CEST.