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Schönwerth, Nicole
, Schmid, Andreas
, Wimmer, Raphael
and Henze, Niels
(2025)
Exploring Foot-Operated Input for Desktop Applications.
In: Mensch und Computer (MuC) 2025, August 31 - September 03, Chemnitz.
Halbhuber, David
(2025)
Deep Learning-based Latency Compensation: From Understanding to Application.
PhD, Universität Regensburg.
Bogon, Johanna
, Hößl, Sabrina, Wolff, Christian
, Henze, Niels
and Halbhuber, David
(2025)
Cognitive Integration of Delays: Anticipated System Delays Slow Down User Actions.
In: CHI 2025: CHI Conference on Human Factors in Computing Systems, April 26 - May 1, 2025, Yokohama, Japan.
, Lanzinger, Michelle, Rolny, Laurin, Strasser, Benedikt, Wolf, Katrin, Henze, Niels
and Bogon, Johanna
(2025)
Heavy Looks, Slower Moves: Effects of Physical and Visual Object Weight on Pointing in Virtual Reality.
In: CHI 2025: CHI Conference on Human Factors in Computing Systems, April 26 - May 1, 2025, Yokohama, Japan.
Fulltext not available.
Kalus, Alexander
, Olaya-Figueroa, Juan F., Streicher, Ferdinand, Weiss, Thomas, Uhl, Matthias, Krügel, Sebastian, Henze, Niels
and Wolf, Katrin
(2025)
Novel Haptic Output for Spatial Input Devices and Controllers – HapticIO.
In: Tröge, Jana and Stepczynski, Jan and Wiesner, Heike and Runde, Christoph, (eds.)
Virtuelle Beteiligung, reale Teilhabe : Transformative Technologien für eine inklusivere Gesellschaft.
Campus Verlag, Weinheim, pp. 75-94.
ISBN 978-3-593-52131-2, 978-3-593-46260-8.
Thanner, Sarah, Sautmann, Marie
, Maierhöfer, Vitus
and Wimmer, Raphael
(2025)
Pop-Up Participatory Exhibitions: Combining Ideation, User Research, and Outreach in an Interactive Format.
In: MuC '25: Mensch und Computer 2025, August 31 - September 3, 2025, Chemnitz, Germany.
Luttmann, Carla
, Mayer, Manuel, Siebertz, Markus, Jost, Leonardo
, Henze, Niels
and Jansen, Petra
(2024)
Effects of visual flow velocity on cycling experience in virtual reality.
German Journal of Exercise and Sport Research.
Kalus, Alexander
, Klein, Johannes, Ho, Tien-Julian, Seegets, Lee-Ann and Henze, Niels
(2024)
547. MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality.
In:
Proceedings of the CHI Conference on Human Factors in Computing Systems.
Association for Computing Machinery (ACM), pp. 1-13.
Kocur, Martin
, Noack, Thomas, Schwind, Valentin, Bogon, Johanna
and Henze, Niels
(2024)
Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality.
In: MuC '24: Mensch und Computer 2024, September 1 - 4, 2024, Karlsruhe, Germany.
, Klein, Johannes, Ho, Tien-Julian, Seegets, Lee-Ann and Henze, Niels
(2024)
Showcasing MobileGravity.
In: CHI '24: CHI Conference on Human Factors in Computing Systems, May 11 - 16, 2024, Honolulu, HI, USA.
Fulltext not available.
Kalus, Alexander
, Klein, Johannes, Ho, Tien-Julian and Henze, Niels
(2024)
Simulating Object Weight in Virtual Reality: The Role of Absolute Mass and Weight Distributions.
In: VRST '24: 30th ACM Symposium on Virtual Reality Software and Technology, October 9 - 11, 2024, Trier, Germany.
Schmid, Andreas
, Halbhuber, David
, Fischer, Thomas
, Wimmer, Raphael
and Henze, Niels
(2023)
Small Latency Variations Do Not Affect Player Performance in First-Person Shooters.
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PL), pp. 197-216.
Bogon, Johanna
, Högerl, Julian, Kocur, Martin
, Wolff, Christian
, Henze, Niels
and Riemer, Martin
(2023)
Validating virtual reality for time perception research: Virtual reality changes expectations about the duration of physical processes, but not the sense of time.
Behavior Research Methods.
Emmert, Martina
, Schmid, Andreas
, Wimmer, Raphael
and Henze, Niels
(2023)
CoShare: a Multi-Pointer Collaborative Screen Sharing Tool.
In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.
Wechsler, Theresa F.
, Kocur, Martin, Schumacher, Sandra, Rubenbauer, Mirjam, Ruider, Andreas, Brockelmann, Martin, Lankes, Michael, Wolff, Christian and Mühlberger, Andreas
(2023)
Looking fear in the eye: Gamified virtual reality exposure towards spiders for children using attention based feedback.
Clinical Child Psychology and Psychiatry.
, Bogon, Johanna
, Henze, Niels
and Wolff, Christian
(2023)
Allgegenwärtige Mensch-Maschine-Interaktion : Entwicklung, Forschung und Infrastruktur der Medieninformatik.
Blick in die Wissenschaft : Forschungsmagazin der Universität Regensburg 31 (44/45), pp. 54-59.
Fulltext not available.
Halbhuber, David
, Thomaschke, Roland, Henze, Niels
, Wolff, Christian
, Probst, Kilian and Bogon, Johanna
(2023)
Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations.
In: MUM '23: International Conference on Mobile and Ubiquitous Multimedia, December 3 - 6, 2023, Vienna, Austria.
(2023)
Predicting Mouse Positions Beyond a System’s Latency Can Increase Throughput and User Experience in Linear Steering Tasks.
In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.
Fulltext not available.
Kalus, Alexander
, Kocur, Martin
, Klein, Johannes, Mayer, Manuel and Henze, Niels
(2023)
PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality.
In: CHI '23: CHI Conference on Human Factors in Computing Systems, April 23 - 28, 2023, Hamburg Germany.
Kocur, Martin
, Mayer, Manuel, Karber, Amelie, Witte, Miriam, Henze, Niels
and Bogon, Johanna
(2023)
The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality.
In: MUM '23: International Conference on Mobile and Ubiquitous Multimedia, December 3 - 6, 2023, Vienna, Austria.
Kocur, Martin
, Jackermeier, Lukas, Schwind, Valentin and Henze, Niels
(2023)
The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality.
In: CHI '23: CHI Conference on Human Factors in Computing Systems, April 23 - 28, 2023, Hamburg Germany.
Halbhuber, David
, Schauhuber, Philipp, Schwind, Valentin and Henze, Niels
(2023)
The Effects of Latency and In-Game Perspective on Player Performance and Game Experience.
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PL), pp. 1308-1329.
Halbhuber, David
, Kocur, Martin, Kalus, Alexander
, Angermeyer, Kevin, Schwind, Valentin and Henze, Niels
(2023)
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality.
In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.
, Klein, Johannes and Henze, Niels
(2023)
Utilizing Liquid Transfer for Weight Simulation: Challenges and Future Directions.
In: Mensch und Computer 2023 - Workshopband, September 3-6, 2023, Rapperswil, Switzerland.
Fulltext not available.
Schleicher, Daniel, Ecker, Angelika, Kocur, Martin
, Jarvers, Irina, Nash, Colin, Götz, Leonie, Otto, Alexandra H., Kandsperger, Stephanie
and Brunner, Romuald
(2022)
Psychosocial stress induction in vivo vs. in virtuo and the influence of a health app on the acute stress reaction in youths: a study protocol for a randomized controlled trial.
Trials 23 (1).
Halbhuber, David, Schwind, Valentin and Henze, Niels
(2022)
Don't Break my Flow: Effects of Switching Latency in Shooting Video Games.
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PL), Art. no. 229.
Kalus, Alexander
, Kocur, Martin
and Henze, Niels
(2022)
Towards Inducing Weight Perception in Virtual Reality Through a Liquid-based Haptic Controller.
In: Workshop on Visuo-Haptic Interaction, AVI '22, 6. - 10. Jun. 2022, Rom, Italien.
, Schmidt, Albrecht and Feger, Sebastian S.
(2022)
Automating Contextual Privacy Policies: Design and Evaluation of a Production Tool for Digital Consumer Privacy Awareness.
In: CHI Conference on Human Factors in Computing SystemsExtended Abstracts (CHI ’22 Extended Abstracts), April 29 - May 5, 2022, New Orleans, LA, USA.
Fulltext not available.
Halbhuber, David, Schlenczek, Maximilian, Bogon, Johanna and Henze, Niels
(2022)
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players.
In: MUM 2022: 21th International Conference on Mobile and Ubiquitous Multimedia, November 27 - 30, 2022, Lisbon, Portugal.
, Kocur, Martin
, Henze, Niels
, Bogon, Johanna and Schwind, Valentin
(2022)
How to Induce a Physical and Virtual Rubber Hand Illusion.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
Fulltext not available.
and Schwind, Valentin
(2022)
Privacy at a Glance: A Process to Learn Modular Privacy Icons During Web Browsing.
In: CHIIR '22: ACM SIGIR Conference on Human Information Interaction and Retrieval, March 14 - 18, 2022, Regensburg Germany.
Fulltext not available.
Kocur, Martin
, Bogon, Johanna, Mayer, Manuel, Witte, Miriam, Karber, Amelie, Henze, Niels
and Schwind, Valentin
(2022)
Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality.
In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.
Halbhuber, David, Köhler, Annika, Schmidbauer, Markus, Wiese, Jannik and Henze, Niels
(2022)
The Effects of Auditory Latency on Experienced First-Person Shooter Players.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
Kocur, Martin
, Kalus, Alexander
, Bogon, Johanna, Henze, Niels
, Wolff, Christian
and Schwind, Valentin
(2022)
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different.
In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.
Halbhuber, David, Seewald, Maximilian, Schiller, Fabian, Götz, Mathias, Fehle, Jakob and Henze, Niels
(2022)
Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
Halbhuber, David, Henze, Niels
and Schwind, Valentin
(2021)
Increasing Player Performance and Game Experience in High Latency Systems.
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PL), pp. 1-20.
Kocur, Martin
, Habler, Florian, Schwind, Valentin, Wozniak, W. Pawel, Wolff, Christian
and Henze, Niels
(2021)
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality.
In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).
Rzayev, Rufat, Ugnivenko, Polina, Graf, Sarah, Schwind, Valentin and Henze, Niels
(2021)
Reading in VR: The Effect of Text Presentation Type and Location.
In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).
, Schauhuber, Philipp, Schwind, Valentin, Wolff, Christian
and Henze, Niels
(2020)
The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality.
In: VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, November 1 - 4, 2020, Virtual Event Canada.
Fulltext restricted.
(2020)
Effects of Position and Alignment of Notifications on AR Glasses during Social Interaction.
In: NordiCHI '20: Shaping Experiences, Shaping Society, October 25 - 29, 2020, Tallinn Estonia.
Fulltext not available.
(2020)
Effects of position of real-time translation on AR glasses.
In: MuC '20: Proceedings of Mensch und Computer 2020, September 6 - 9, 2020, Magdeburg Germany.
Fulltext not available.
, Kloss, Melanie, Schwind, Valentin, Wolff, Christian
and Henze, Niels
(2020)
Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance.
In: CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, November 2 - 4, 2020, Virtual Event, Canada.
Fulltext restricted.
(2020)
Implementation and In Situ Assessment of Contextual Privacy Policies.
In: DIS '20: Designing Interactive Systems Conference 2020, July 6 - 10, 2020, Eindhoven Netherlands.
Fulltext not available.
Schneider, Matthias, Bruder, Anna, Necker, Marc, Schluesener, Tim, Henze, Niels and Wolff, Christian
(2019)
A field study to collect expert knowledge for the development of AR HUD navigation concepts.
In: AutomotiveUI '19: 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, September 21 - 25, 2019, Utrecht, Netherlands.
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