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Jump to: 2023 | 2022
Number of items at this level: 15.

2023

Emmert, Martina, Schmid, Andreas , Wimmer, Raphael and Henze, Niels (2023) CoShare: a Multi-Pointer Collaborative Screen Sharing Tool. In: MuC '23: Proceedings of Mensch und Computer 2023. Association for Computing Machinery, New York, United States, pp. 325-329. ISBN 979-8-4007-0771-1.

Kalus, Alexander , Kocur, Martin , Klein, Johannes, Mayer, Manuel and Henze, Niels (2023) PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality. In: CHI '23: CHI Conference on Human Factors in Computing Systems, April 23 - 28, 2023, Hamburg Germany. Fulltext not available.

Halbhuber, David, Kocur, Martin, Kalus, Alexander , Angermeyer, Kevin, Schwind, Valentin and Henze, Niels (2023) Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality. In: Mensch und Computer 2023, September 3-6, 2023, Rapperswil, Switzerland. Fulltext not available.

Kalus, Alexander , Klein, Johannes and Henze, Niels (2023) Utilizing Liquid Transfer for Weight Simulation: Challenges and Future Directions. In: Mensch und Computer 2023 - Workshopband, September 3-6, 2023, Rapperswil, Switzerland. Fulltext not available.

2022

Schleicher, Daniel, Ecker, Angelika, Kocur, Martin , Jarvers, Irina, Nash, Colin, Götz, Leonie, Otto, Alexandra H., Kandsperger, Stephanie and Brunner, Romuald (2022) Psychosocial stress induction in vivo vs. in virtuo and the influence of a health app on the acute stress reaction in youths: a study protocol for a randomized controlled trial. Trials 23 (1).

Halbhuber, David, Schwind, Valentin and Henze, Niels (2022) Don't Break my Flow: Effects of Switching Latency in Shooting Video Games. Proceedings of the ACM on Human-Computer Interaction 6 (CHI PL), Art. no. 229.

Kalus, Alexander , Kocur, Martin and Henze, Niels (2022) Towards Inducing Weight Perception in Virtual Reality Through a Liquid-based Haptic Controller. In: Workshop on Visuo-Haptic Interaction, AVI '22, 6. - 10. Jun. 2022, Rom, Italien.

Windl, Maximiliane, Henze, Niels , Schmidt, Albrecht and Feger, Sebastian S. (2022) Automating Contextual Privacy Policies: Design and Evaluation of a Production Tool for Digital Consumer Privacy Awareness. In: CHI Conference on Human Factors in Computing SystemsExtended Abstracts (CHI ’22 Extended Abstracts), April 29 - May 5, 2022, New Orleans, LA, USA. Fulltext not available.

Halbhuber, David, Schlenczek, Maximilian, Bogon, Johanna and Henze, Niels (2022) Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players. In: MUM 2022: 21th International Conference on Mobile and Ubiquitous Multimedia, November 27 - 30, 2022, Lisbon, Portugal.

Kalus, Alexander , Kocur, Martin , Henze, Niels , Bogon, Johanna and Schwind, Valentin (2022) How to Induce a Physical and Virtual Rubber Hand Illusion. In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany. Fulltext not available.

Windl, Maximiliane, Ortloff, Anna-Marie, Henze, Niels and Schwind, Valentin (2022) Privacy at a Glance: A Process to Learn Modular Privacy Icons During Web Browsing. In: CHIIR '22: ACM SIGIR Conference on Human Information Interaction and Retrieval, March 14 - 18, 2022, Regensburg Germany. Fulltext not available.

Kocur, Martin , Bogon, Johanna, Mayer, Manuel, Witte, Miriam, Karber, Amelie, Henze, Niels and Schwind, Valentin (2022) Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality. In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.

Halbhuber, David, Köhler, Annika, Schmidbauer, Markus, Wiese, Jannik and Henze, Niels (2022) The Effects of Auditory Latency on Experienced First-Person Shooter Players. In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.

Kocur, Martin , Kalus, Alexander , Bogon, Johanna, Henze, Niels , Wolff, Christian and Schwind, Valentin (2022) The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different. In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.

Halbhuber, David, Seewald, Maximilian, Schiller, Fabian, Götz, Mathias, Fehle, Jakob and Henze, Niels (2022) Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games. In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.

This list was generated on Thu Sep 28 17:30:18 2023 CEST.
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