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Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance

DOI to cite this document:
10.5283/epub.51620
Kocur, Martin ; Kloss, Melanie ; Schwind, Valentin ; Wolff, Christian ; Henze, Niels
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Date of publication of this fulltext: 15 Feb 2022 14:09



Abstract

Virtual reality (VR) allows users to embody any possible avatar. Previous work found that the appearance of avatars can change our perception and behavior. Such behavioral changes based on stereotypical assessments are known as the Proteus effect. Exergames involve physical activities of players, however, it is currently unknown if behavioral changes caused by an avatar's appearance can affect ...

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