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American Exceptionalism in Death Stranding: Videogames and Culture
Kurasov, Anja (2022) American Exceptionalism in Death Stranding: Videogames and Culture. ForAP: Forschungsergebnisse von Absolventen und Promovierenden der Fakultät für Sprach-, Literatur- und Kulturwissenschaften 5 (5), S. 131-146.Veröffentlichungsdatum dieses Volltextes: 08 Feb 2023 14:26
Artikel
DOI zum Zitieren dieses Dokuments: 10.5283/epub.53705
Zusammenfassung
With videogames being one of the most popular and widespread forms of entertainment media to date, this essay wishes to regard the medium as a cultural artifact that both shapes and continuously is shaped by culture. For this purpose, this essay analyzes the 2019 videogame Death Stranding, delving into the game’s central theme of reconnecting a post-apocalyptic United States during a time of deep ...
With videogames being one of the most popular and widespread forms of entertainment media to date, this essay wishes to regard the medium as a cultural artifact that both shapes and continuously is shaped by culture. For this purpose, this essay analyzes the 2019 videogame Death Stranding, delving into the game’s central theme of reconnecting a post-apocalyptic United States during a time of deep division, tying this to a criticism of the ideology of American exceptionalism. Through analysis of both the game’s narrative elements and the ways in which the game is played, this paper makes evident how Death Stranding deconstructs American exceptionalist narratives with the intention of laying bare foundational issues within American society, problems that all stem from the same narratives that so deeply define the Unitet States' national identity.
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| Dokumentenart | Artikel | ||||
| Titel eines Journals oder einer Zeitschrift | ForAP: Forschungsergebnisse von Absolventen und Promovierenden der Fakultät für Sprach-, Literatur- und Kulturwissenschaften | ||||
| Verlag: | Universität Regensburg | ||||
|---|---|---|---|---|---|
| Band: | 5 | ||||
| Nummer des Zeitschriftenheftes oder des Kapitels: | 5 | ||||
| Seitenbereich: | S. 131-146 | ||||
| Datum | 22 Juli 2022 | ||||
| Institutionen | Sprach- und Literatur- und Kulturwissenschaften > Institut für Anglistik und Amerikanistik > Lehrstuhl für Amerikanistik (Prof. Dr. Udo Hebel) | ||||
| Identifikationsnummer |
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| Stichwörter / Keywords | videogames; media analysis; Death Stranding; American exceptionalism; ideology | ||||
| Dewey-Dezimal-Klassifikation | 700 Künste und Unterhaltung > 793 Spiel | ||||
| Status | Veröffentlicht | ||||
| Begutachtet | Unbekannt / Keine Angabe | ||||
| An der Universität Regensburg entstanden | Ja | ||||
| URN der UB Regensburg | urn:nbn:de:bvb:355-epub-537053 | ||||
| Dokumenten-ID | 53705 |
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