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Number of items at this level: 4.

Kurasov, Anja (2022) American Exceptionalism in Death Stranding: Videogames and Culture. ForAP: Forschungsergebnisse von Absolventen und Promovierenden der Fakultät für Sprach-, Literatur- und Kulturwissenschaften 5 (5), pp. 131-146.

Halbhuber, David, Fehle, Jakob, Kalus, Alexander, Seitz, Konstantin, Kocur, Martin, Schmidt, Thomas and Wolff, Christian (2019) The Mood Game - How to use the player’s affective state in a shoot’em up avoiding frustration and boredom. In: Alt, Florian and Bulling, Andreas and Döring, Tanja, (eds.) MuC'19: Proceedings of Mensch und Computer 2019. Association for Computing Machinery, New York, NY, USA, pp. 867-870. ISBN 9781450371988.

Dackermann, Tanja, Fischer, Ursula , Huber, Stefan, Nuerk, Hans-Christoph and Moeller, Korbinian (2016) Training the equidistant principle of number line spacing. Cognitive Processing 17 (3), pp. 243-258. Fulltext not available.

Dotzler, Bernhard (1995) Archimedes' Vieh (Rezension: Dominic Olivastro, Das chinesische Dreieck. Die kniffligsten mathematischen Rätsel aus 10000 Jahren, München 1995). FAZ. Fulltext not available.

This list was generated on Sat Sep 23 16:32:10 2023 CEST.
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