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and Roy, Samya Brata
(2023)
Electronic LiteratureS as Postcomparative Media.
CompLit: Journal of European Literature, Arts and Society 1 (5), pp. 145-171.
Fulltext restricted.
Schroter, Franziska Anna
, Siebertz, Markus and Jansen, Petra
(2022)
The Impact of a Short Body–Focused Meditation on Body Ownership and Interoceptive Abilities.
Mindfulness.
Kurasov, Anja
(2022)
American Exceptionalism in Death Stranding: Videogames and Culture.
ForAP: Forschungsergebnisse von Absolventen und Promovierenden der Fakultät für Sprach-, Literatur- und Kulturwissenschaften 5 (5), pp. 131-146.
Halbhuber, David, Henze, Niels
and Schwind, Valentin
(2021)
Increasing Player Performance and Game Experience in High Latency Systems.
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PL), pp. 1-20.
Halbhuber, David, Fehle, Jakob, Kalus, Alexander, Seitz, Konstantin, Kocur, Martin, Schmidt, Thomas and Wolff, Christian
(2019)
The Mood Game - How to use the player’s affective state in a shoot’em up avoiding frustration and boredom.
In: Alt, Florian and Bulling, Andreas and Döring, Tanja, (eds.)
MuC'19: Proceedings of Mensch und Computer 2019.
Association for Computing Machinery, New York, NY, USA, pp. 867-870.
ISBN 9781450371988.
, Huber, Stefan, Nuerk, Hans-Christoph and Moeller, Korbinian
(2016)
Training the equidistant principle of number line spacing.
Cognitive Processing 17 (3), pp. 243-258.
Fulltext not available.
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