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Kocur, Martin ; Bogon, Johanna ; Mayer, Manuel ; Witte, Miriam ; Karber, Amelie ; Henze, Niels ; Schwind, Valentin

Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality

Conference or workshop item

Kocur, Martin , Bogon, Johanna, Mayer, Manuel, Witte, Miriam, Karber, Amelie, Henze, Niels and Schwind, Valentin (2022) Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality. In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.


Abstract

Avatars are used to represent users in virtual reality (VR) and create embodied experiences. Previous work showed that avatars’ stereotypical appearance can affect users’ physical performance and perceived exertion while exercising in VR. Although sweating is a natural human response to physical effort, surprisingly little is known about the effects of sweating avatars on users. Therefore, we ...

Avatars are used to represent users in virtual reality (VR) and create embodied experiences. Previous work showed that avatars’ stereotypical appearance can affect users’ physical performance and perceived exertion while exercising in VR. Although sweating is a natural human response to physical effort, surprisingly little is known about the effects of sweating avatars on users. Therefore, we conducted a study with 24 participants to explore the effects of sweating avatars while cycling in VR. We found that visualizing sweat decreases the perceived exertion and increases perceived endurance. Thus, users feel less exerted while embodying sweating avatars. We conclude that sweating avatars contribute to more effective exergames and fitness applications.



Involved Institutions


Details

Item typeConference or workshop item (UNSPECIFIED)
ISBN978-1-4503-9889-3
Title of BookVRST '22: Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology
PublisherAssociation for Computing Machinery
Open Access TypeAssoc. of Comp. Machinery (ACM)
Place of PublicationNew York, United States
Number of Issue or Book Chapter29
Page Rangepp. 1-12
Date2022
Date of publication15 Feb 2023 11:01
InstitutionsLanguages and Literatures > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze)
Informatics and Data Science > Department Human-Centered Computing > Professur für Medieninformatik (Prof. Dr. Niels Henze)
Identification Number
ValueType
10.1145/3562939.3565628DOI
Keywordsavatars, Proteus effect, exergames, virtual reality, body ownership, perception of effort, sweating
Dewey Decimal Classification000 Computer science, information & general works > 004 Computer science
StatusPublished
RefereedYes, this version has been refereed
Created at the University of RegensburgPartially
URN of the UB Regensburgurn:nbn:de:bvb:355-epub-537775
Item ID53777

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