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Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality

URN to cite this document:
urn:nbn:de:bvb:355-epub-537775
Kocur, Martin ; Bogon, Johanna ; Mayer, Manuel ; Witte, Miriam ; Karber, Amelie ; Henze, Niels ; Schwind, Valentin
[img]License: Creative Commons Attribution 4.0
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Date of publication of this fulltext: 15 Feb 2023 11:01


Abstract

Avatars are used to represent users in virtual reality (VR) and create embodied experiences. Previous work showed that avatars’ stereotypical appearance can affect users’ physical performance and perceived exertion while exercising in VR. Although sweating is a natural human response to physical effort, surprisingly little is known about the effects of sweating avatars on users. Therefore, we ...

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