Go to content
UR Home

Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality

URN to cite this document:
Kocur, Martin ; Bogon, Johanna ; Mayer, Manuel ; Witte, Miriam ; Karber, Amelie ; Henze, Niels ; Schwind, Valentin
[img]License: Creative Commons Attribution 4.0
PDF - Published Version
Date of publication of this fulltext: 15 Feb 2023 11:01


Avatars are used to represent users in virtual reality (VR) and create embodied experiences. Previous work showed that avatars’ stereotypical appearance can affect users’ physical performance and perceived exertion while exercising in VR. Although sweating is a natural human response to physical effort, surprisingly little is known about the effects of sweating avatars on users. Therefore, we ...


Owner only: item control page
  1. Homepage UR

University Library

Publication Server


Publishing: oa@ur.de
0941 943 -4239 or -69394

Dissertations: dissertationen@ur.de
0941 943 -3904

Research data: datahub@ur.de
0941 943 -5707

Contact persons