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Halbhuber, David ; Schlenczek, Maximilian ; Bogon, Johanna ; Henze, Niels

Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players

Halbhuber, David, Schlenczek, Maximilian, Bogon, Johanna und Henze, Niels (2022) Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players. In: MUM 2022: 21th International Conference on Mobile and Ubiquitous Multimedia, November 27 - 30, 2022, Lisbon, Portugal.

Veröffentlichungsdatum dieses Volltextes: 15 Feb 2023 11:09
Konferenz- oder Workshop-Beitrag


Zusammenfassung

Users’ expectations about systems alter how they interact with them, thereby influencing their experience. Latency is also known to alter experience and performance in interactive systems, particularly in video games. Currently, it is unclear if users’ expectations influence latency-based effects. We report the results of an experiment (N = 24) in which participants played a video game with four ...

Users’ expectations about systems alter how they interact with them, thereby influencing their experience. Latency is also known to alter experience and performance in interactive systems, particularly in video games. Currently, it is unclear if users’ expectations influence latency-based effects. We report the results of an experiment (N = 24) in which participants played a video game with four levels of phantom latency (30 ms, 60 ms, 90 ms, and 120 ms). Crucially, all rounds were played with 75 ms of actual latency, we merely changed its presentation in the game. We show that a high phantom latency reduces game experience and performance. Participants were least accurate and effective when playing with 120 ms while feeling the least competent and tensest. We concluded that the effects of latency are partly expectation-based. Latency researchers, developers, and gamers must be aware of the effects induced by the expectation of latency.



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Details

DokumentenartKonferenz- oder Workshop-Beitrag (Nicht ausgewählt)
ISBN978-1-4503-9820-6
Buchtitel:MUM '22: Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia
Verlag:Association for Computing Machinery
Ort der Veröffentlichung:New York, United States
Seitenbereich:S. 172-181
Datum2022
InstitutionenSprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze)
Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Professur für Medieninformatik (Prof. Dr. Niels Henze)
Identifikationsnummer
WertTyp
10.1145/3568444.3568448DOI
Stichwörter / KeywordsUser expectation, Placebo, Nocebo, Video Games, Latency
Dewey-Dezimal-Klassifikation000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik
StatusVeröffentlicht
BegutachtetJa, diese Version wurde begutachtet
An der Universität Regensburg entstandenJa
URN der UB Regensburgurn:nbn:de:bvb:355-epub-537783
Dokumenten-ID53778

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