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Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players
Halbhuber, David, Schlenczek, Maximilian, Bogon, Johanna und Henze, Niels
(2022)
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players.
In: MUM 2022: 21th International Conference on Mobile and Ubiquitous Multimedia, November 27 - 30, 2022, Lisbon, Portugal.
Veröffentlichungsdatum dieses Volltextes: 15 Feb 2023 11:09
Konferenz- oder Workshop-Beitrag
Zusammenfassung
Users’ expectations about systems alter how they interact with them, thereby influencing their experience. Latency is also known to alter experience and performance in interactive systems, particularly in video games. Currently, it is unclear if users’ expectations influence latency-based effects. We report the results of an experiment (N = 24) in which participants played a video game with four ...
Users’ expectations about systems alter how they interact with them, thereby influencing their experience. Latency is also known to alter experience and performance in interactive systems, particularly in video games. Currently, it is unclear if users’ expectations influence latency-based effects. We report the results of an experiment (N = 24) in which participants played a video game with four levels of phantom latency (30 ms, 60 ms, 90 ms, and 120 ms). Crucially, all rounds were played with 75 ms of actual latency, we merely changed its presentation in the game. We show that a high phantom latency reduces game experience and performance. Participants were least accurate and effective when playing with 120 ms while feeling the least competent and tensest. We concluded that the effects of latency are partly expectation-based. Latency researchers, developers, and gamers must be aware of the effects induced by the expectation of latency.
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Details
| Dokumentenart | Konferenz- oder Workshop-Beitrag (Nicht ausgewählt) | ||||
| ISBN | 978-1-4503-9820-6 | ||||
| Buchtitel: | MUM '22: Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia | ||||
|---|---|---|---|---|---|
| Verlag: | Association for Computing Machinery | ||||
| Ort der Veröffentlichung: | New York, United States | ||||
| Seitenbereich: | S. 172-181 | ||||
| Datum | 2022 | ||||
| Institutionen | Sprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze) Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Professur für Medieninformatik (Prof. Dr. Niels Henze) | ||||
| Identifikationsnummer |
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| Stichwörter / Keywords | User expectation, Placebo, Nocebo, Video Games, Latency | ||||
| Dewey-Dezimal-Klassifikation | 000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik | ||||
| Status | Veröffentlicht | ||||
| Begutachtet | Ja, diese Version wurde begutachtet | ||||
| An der Universität Regensburg entstanden | Ja | ||||
| URN der UB Regensburg | urn:nbn:de:bvb:355-epub-537783 | ||||
| Dokumenten-ID | 53778 |
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