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Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players
Conference or workshop item
Halbhuber, David, Schlenczek, Maximilian, Bogon, Johanna and Henze, Niels
(2022)
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players.
In: MUM 2022: 21th International Conference on Mobile and Ubiquitous Multimedia, November 27 - 30, 2022, Lisbon, Portugal.
Abstract
Users’ expectations about systems alter how they interact with them, thereby influencing their experience. Latency is also known to alter experience and performance in interactive systems, particularly in video games. Currently, it is unclear if users’ expectations influence latency-based effects. We report the results of an experiment (N = 24) in which participants played a video game with four ...
Users’ expectations about systems alter how they interact with them, thereby influencing their experience. Latency is also known to alter experience and performance in interactive systems, particularly in video games. Currently, it is unclear if users’ expectations influence latency-based effects. We report the results of an experiment (N = 24) in which participants played a video game with four levels of phantom latency (30 ms, 60 ms, 90 ms, and 120 ms). Crucially, all rounds were played with 75 ms of actual latency, we merely changed its presentation in the game. We show that a high phantom latency reduces game experience and performance. Participants were least accurate and effective when playing with 120 ms while feeling the least competent and tensest. We concluded that the effects of latency are partly expectation-based. Latency researchers, developers, and gamers must be aware of the effects induced by the expectation of latency.
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| Item type | Conference or workshop item (UNSPECIFIED) | ||||
| ISBN | 978-1-4503-9820-6 | ||||
| Title of Book | MUM '22: Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia | ||||
| Publisher | Association for Computing Machinery | ||||
| Open Access Type | Assoc. of Comp. Machinery (ACM) | ||||
| Place of Publication | New York, United States | ||||
| Page Range | pp. 172-181 | ||||
| Date | 2022 | ||||
| Date of publication | 15 Feb 2023 11:09 | ||||
| Institutions | Languages and Literatures > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze) Informatics and Data Science > Department Human-Centered Computing > Professur für Medieninformatik (Prof. Dr. Niels Henze) | ||||
| Identification Number |
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| Keywords | User expectation, Placebo, Nocebo, Video Games, Latency | ||||
| Dewey Decimal Classification | 000 Computer science, information & general works > 004 Computer science | ||||
| Status | Published | ||||
| Refereed | Yes, this version has been refereed | ||||
| Created at the University of Regensburg | Yes | ||||
| URN of the UB Regensburg | urn:nbn:de:bvb:355-epub-537783 | ||||
| Item ID | 53778 |
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