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The Impact of Missing Fingers in Virtual Reality

Kocur, Martin ; Graf, Sarah ; Schwind, Valentin




Abstract

Avatars in virtual reality (VR) can have body structures that differ from the physical self. Game designers, for example, often stylize virtual characters by reducing the number of fingers. Previous work found that the sensation of presence in VR depends on avatar realism and the number of limbs. However, it is currently unknown how the removal of individual fingers affects the VR experience, ...

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