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Reading in VR: The Effect of Text Presentation Type and Location
Rzayev, Rufat, Ugnivenko, Polina, Graf, Sarah, Schwind, Valentin und Henze, Niels (2021) Reading in VR: The Effect of Text Presentation Type and Location. In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).Veröffentlichungsdatum dieses Volltextes: 31 Okt 2023 07:54
Konferenz- oder Workshop-Beitrag
Zusammenfassung
Reading is a fundamental activity to obtain information both in the real and the digital world. Virtual reality (VR) allows novel approaches for users to view, read, and interact with a text. However, for efficient reading, it is necessary to understand how a text should be displayed in VR without impairing the VR experience. Therefore, we conducted a study with 18 participants to investigate ...
Reading is a fundamental activity to obtain information both in the real and the digital world. Virtual reality (VR) allows novel approaches for users to view, read, and interact with a text. However, for efficient reading, it is necessary to understand how a text should be displayed in VR without impairing the VR experience. Therefore, we conducted a study with 18 participants to investigate text presentation type and location in VR. We compared world-fixed, edge-fixed, and head-fixed text locations. Texts were displayed using Rapid Serial Visual Presentation (RSVP) or as a paragraph. We found that RSVP is a promising presentation type for reading short texts displayed in edge-fixed or head-fixed location in VR. The paragraph presentation type using world-fixed or edge-fixed location is promising for reading long text if movement in the virtual environment is not required. Insights from our study inform the design of reading interfaces for VR applications.
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Details
| Dokumentenart | Konferenz- oder Workshop-Beitrag (Nicht ausgewählt) | ||||
| ISBN | 978-1-4503-8096-6 | ||||
| Buchtitel: | CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems | ||||
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| Verlag: | Association for Computing Machinery | ||||
| Ort der Veröffentlichung: | New York, United States | ||||
| Nummer des Zeitschriftenheftes oder des Kapitels: | 531 | ||||
| Seitenbereich: | S. 1-10 | ||||
| Datum | 2021 | ||||
| Institutionen | Sprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze) Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Professur für Medieninformatik (Prof. Dr. Niels Henze) | ||||
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| Stichwörter / Keywords | Virtual reality, RSVP, text in VR, reading in VR | ||||
| Dewey-Dezimal-Klassifikation | 000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik 000 Informatik, Informationswissenschaft, allgemeine Werke > 020 Bibliotheks- und Informationswissenschaft | ||||
| Status | Veröffentlicht | ||||
| Begutachtet | Ja, diese Version wurde begutachtet | ||||
| An der Universität Regensburg entstanden | Zum Teil | ||||
| URN der UB Regensburg | urn:nbn:de:bvb:355-epub-549432 | ||||
| Dokumenten-ID | 54943 |
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