License: Creative Commons Attribution Non-commercial 4.0 PDF - Published Version (6MB) |
- URN to cite this document:
- urn:nbn:de:bvb:355-epub-582357
- DOI to cite this document:
- 10.5283/epub.58235
Abstract
Simulating accurate weight forces in Virtual Reality (VR) is an unsolved challenge. Therefore, providing real weight sensations by transferring liquid mass has emerged as a promising approach. However, key objectives conceptually interfere with each other. In particular, previous designs that support a high range of weight or high flow rate lack mobility. In this work, we present MobileGravity, a ...
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