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Kalus, Alexander ; Klein, Johannes ; Ho, Tien-Julian ; Henze, Niels

Simulating Object Weight in Virtual Reality: The Role of Absolute Mass and Weight Distributions

Kalus, Alexander , Klein, Johannes, Ho, Tien-Julian and Henze, Niels (2024) Simulating Object Weight in Virtual Reality: The Role of Absolute Mass and Weight Distributions. In: VRST '24: 30th ACM Symposium on Virtual Reality Software and Technology, October 9 - 11, 2024, Trier, Germany.

Date of publication of this fulltext: 09 Jan 2025 07:04
Conference or workshop item
DOI to cite this document: 10.5283/epub.74597


Abstract

Weight interfaces enable users of Virtual Reality (VR) to perceive the weight of virtual objects, significantly enhancing realism and enjoyment. While research on these systems primarily focused on their implementation, little attention has been given to determining the weight to be rendered by them: As the perceived weight of objects is influenced not only by their absolute mass, but also by ...

Weight interfaces enable users of Virtual Reality (VR) to perceive the weight of virtual objects, significantly enhancing realism and enjoyment. While research on these systems primarily focused on their implementation, little attention has been given to determining the weight to be rendered by them: As the perceived weight of objects is influenced not only by their absolute mass, but also by their weight distribution and prior expectations, it is currently unknown which simulated mass provides the most realistic representation of a given object. We conducted a study, in which 30 participants chose the best fitting weight for a virtual object in 54 experimental trials. Across these trials, we systematically varied the virtual objects’ visual mass (three levels), their weight distribution (six levels), and the position of the physical mass on the grip (three levels). Our Bayesian analysis suggests that the visual weight distribution of objects does not affect which absolute physical mass best represents them, whereas the position of the provided physical mass does. Additionally, participants overweighted virtual objects with lower visual mass while underweighting objects with higher visual mass. We discuss how these findings can be leveraged by designers of weight interfaces and VR experiences to optimize realism.



Involved Institutions


Details

Item typeConference or workshop item (Paper)
Title of Book:30th ACM Symposium on Virtual Reality Software and Technology
Page Range:pp. 1-11
Date2024
InstitutionsLanguages and Literatures > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze)
Informatics and Data Science > Department Human-Centered Computing > Professur für Medieninformatik (Prof. Dr. Niels Henze)
Identification Number
ValueType
10.1145/3641825.3687732DOI
Classification
NotationType
Human-centered computing → Haptic devicesCCS
Virtual realityCCS
Keywordsvirtual reality, weight interfaces, weight perception, weight simulation, multisensory integration
Dewey Decimal Classification000 Computer science, information & general works > 004 Computer science
StatusPublished
RefereedYes, this version has been refereed
Created at the University of RegensburgYes
URN of the UB Regensburgurn:nbn:de:bvb:355-epub-745973
Item ID74597

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