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Simulating Object Weight in Virtual Reality: The Role of Absolute Mass and Weight Distributions

URN to cite this document:
urn:nbn:de:bvb:355-epub-745973
DOI to cite this document:
10.5283/epub.74597
Kalus, Alexander ; Klein, Johannes ; Ho, Tien-Julian ; Henze, Niels
[img]License: Creative Commons Attribution 4.0
PDF - Published Version
(5MB)
Date of publication of this fulltext: 09 Jan 2025 07:04



Abstract

Weight interfaces enable users of Virtual Reality (VR) to perceive the weight of virtual objects, significantly enhancing realism and enjoyment. While research on these systems primarily focused on their implementation, little attention has been given to determining the weight to be rendered by them: As the perceived weight of objects is influenced not only by their absolute mass, but also by ...

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