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Kocur, Martin ; Noack, Thomas ; Schwind, Valentin ; Bogon, Johanna ; Henze, Niels

Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality

Kocur, Martin , Noack, Thomas, Schwind, Valentin, Bogon, Johanna und Henze, Niels (2024) Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality. In: MuC '24: Mensch und Computer 2024, September 1 - 4, 2024, Karlsruhe, Germany.

Veröffentlichungsdatum dieses Volltextes: 09 Jan 2025 14:43
Konferenz- oder Workshop-Beitrag
DOI zum Zitieren dieses Dokuments: 10.5283/epub.74607


Zusammenfassung

Virtual reality enables embodying different avatars. Coined the Proteus effect, previous work found that the visual characteristics of an avatar can cause behavioral, attitudinal, and perceptual effects. Recent work suggests that avatars’ muscularity can even have physiological effects while cycling in virtual reality. As the effects have not been replicated it is, however, unclear how robust ...

Virtual reality enables embodying different avatars. Coined the Proteus effect, previous work found that the visual characteristics of an avatar can cause behavioral, attitudinal, and perceptual effects. Recent work suggests that avatars’ muscularity can even have physiological effects while cycling in virtual reality. As the effects have not been replicated it is, however, unclear how robust they are and if effects are limited to specific activities, such as cycling. Therefore, we conducted a study to understand if avatars’ muscularity also causes physiological and perceptual effects for other tasks and if the effects can be replicated. 16 participants embodied a muscular and a non-muscular avatar while rowing on an indoor rower. We found that over time participants’ heart rates increased significantly slower when embodying a muscular avatar compared to a non-muscular avatar. While not significant, descriptive statistics suggest the same trend for perceived exertion. Overall, the results confirm previous findings and support the conclusion that avatars can cause physiological effects for a range of physical activities.



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Details

DokumentenartKonferenz- oder Workshop-Beitrag (Paper)
Buchtitel:Proceedings of Mensch und Computer 2024
Seitenbereich:S. 44-52
Datum2024
InstitutionenSprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze)
Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Professur für Medieninformatik (Prof. Dr. Niels Henze)

Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Lehrstuhl für Mensch-Maschine-Interaktion (Prof. Dr. Johanna Bogon)
Identifikationsnummer
WertTyp
10.1145/3670653.3670654DOI
Stichwörter / KeywordsProteus effect, virtual reality, avatar, heart rate, muscularity
Dewey-Dezimal-Klassifikation000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik
StatusVeröffentlicht
BegutachtetJa, diese Version wurde begutachtet
An der Universität Regensburg entstandenZum Teil
URN der UB Regensburgurn:nbn:de:bvb:355-epub-746074
Dokumenten-ID74607

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