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Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality
Kocur, Martin
, Noack, Thomas, Schwind, Valentin, Bogon, Johanna
and Henze, Niels
(2024)
Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality.
In: MuC '24: Mensch und Computer 2024, September 1 - 4, 2024, Karlsruhe, Germany.
Date of publication of this fulltext: 09 Jan 2025 14:43
Conference or workshop item
DOI to cite this document: 10.5283/epub.74607
Abstract
Virtual reality enables embodying different avatars. Coined the Proteus effect, previous work found that the visual characteristics of an avatar can cause behavioral, attitudinal, and perceptual effects. Recent work suggests that avatars’ muscularity can even have physiological effects while cycling in virtual reality. As the effects have not been replicated it is, however, unclear how robust ...
Virtual reality enables embodying different avatars. Coined the Proteus effect, previous work found that the visual characteristics of an avatar can cause behavioral, attitudinal, and perceptual effects. Recent work suggests that avatars’ muscularity can even have physiological effects while cycling in virtual reality. As the effects have not been replicated it is, however, unclear how robust they are and if effects are limited to specific activities, such as cycling. Therefore, we conducted a study to understand if avatars’ muscularity also causes physiological and perceptual effects for other tasks and if the effects can be replicated. 16 participants embodied a muscular and a non-muscular avatar while rowing on an indoor rower. We found that over time participants’ heart rates increased significantly slower when embodying a muscular avatar compared to a non-muscular avatar. While not significant, descriptive statistics suggest the same trend for perceived exertion. Overall, the results confirm previous findings and support the conclusion that avatars can cause physiological effects for a range of physical activities.
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| Item type | Conference or workshop item (Paper) | ||||
| Title of Book: | Proceedings of Mensch und Computer 2024 | ||||
|---|---|---|---|---|---|
| Page Range: | pp. 44-52 | ||||
| Date | 2024 | ||||
| Institutions | Languages and Literatures > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze) Informatics and Data Science > Department Human-Centered Computing > Professur für Medieninformatik (Prof. Dr. Niels Henze) Informatics and Data Science > Department Human-Centered Computing > Lehrstuhl für Mensch-Maschine-Interaktion (Prof. Dr. Johanna Bogon) | ||||
| Identification Number |
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| Keywords | Proteus effect, virtual reality, avatar, heart rate, muscularity | ||||
| Dewey Decimal Classification | 000 Computer science, information & general works > 004 Computer science | ||||
| Status | Published | ||||
| Refereed | Yes, this version has been refereed | ||||
| Created at the University of Regensburg | Partially | ||||
| URN of the UB Regensburg | urn:nbn:de:bvb:355-epub-746074 | ||||
| Item ID | 74607 |
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