| License: Creative Commons Attribution 4.0 PDF - Published Version (5MB) |
- URN to cite this document:
- urn:nbn:de:bvb:355-epub-746074
- DOI to cite this document:
- 10.5283/epub.74607
Abstract
Virtual reality enables embodying different avatars. Coined the Proteus effect, previous work found that the visual characteristics of an avatar can cause behavioral, attitudinal, and perceptual effects. Recent work suggests that avatars’ muscularity can even have physiological effects while cycling in virtual reality. As the effects have not been replicated it is, however, unclear how robust ...

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