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Heavy Looks, Slower Moves: Effects of Physical and Visual Object Weight on Pointing in Virtual Reality

Kalus, Alexander ; Lanzinger, Michelle ; Rolny, Laurin ; Strasser, Benedikt ; Wolf, Katrin ; Henze, Niels ; Bogon, Johanna



Abstract

In Virtual Reality (VR), users frequently interact through pointing movements. The accuracy and speed of such goal-directed movements depend on their estimated energy and time costs. In VR, vision is stimulated separately from tactile and kinesthetic sensory modalities. For instance, a virtual pointing device can be visually presented as heavy while being physically lightweight. Yet, it is ...

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