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Investigating the Impact of Customized Avatars and the Proteus Effect during Physical Exercise in Virtual Reality
Kocur, Martin
, Kloss, Melanie, Schaufler, Christoph, Schwind, Valentin and Henze, Niels
(2025)
Investigating the Impact of Customized Avatars and the Proteus Effect during Physical Exercise in Virtual Reality.
In: CHI 2025: CHI Conference on Human Factors in Computing Systems, April 26 - May 1, 2025, Yokohama, Japan.
Date of publication of this fulltext: 02 Feb 2026 06:15
Conference or workshop item
DOI to cite this document: 10.5283/epub.78549
Abstract
Virtual reality (VR) allows to embody avatars. Coined the Proteus effect, an avatar’s visual appearance can influence users’ behavior and perception. Recent work suggests that athletic avatars decrease perceptual and physiological responses during VR exercise. However, such effects can fail to occur when users do not experience avatar ownership and identification. While customized avatars ...
Virtual reality (VR) allows to embody avatars. Coined the Proteus effect, an avatar’s visual appearance can influence users’ behavior and perception. Recent work suggests that athletic avatars decrease perceptual and physiological responses during VR exercise. However, such effects can fail to occur when users do not experience avatar ownership and identification. While customized avatars increase body ownership and identification, it is unclear whether they improve the Proteus effect. We conducted a study with 24 participants to determine the effects of athletic and non-athletic avatars that were either customized or randomly assigned. We developed a customization editor to allow creating customized avatars. We found that customized avatars reduced perceived exertion. We also found that athletic avatars decreased heart rate while holding weights, however, only when being customized. Results indicate that customized avatars can positively influence users during physical exertion. We discuss the utilization of avatar customization in VR exercise systems.
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| Item type | Conference or workshop item (Paper) | ||||
| Title of Book: | Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems | ||||
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| Page Range: | pp. 1-18 | ||||
| Date | 2025 | ||||
| Institutions | Languages and Literatures > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze) Informatics and Data Science > Department Human-Centered Computing > Professur für Medieninformatik (Prof. Dr. Niels Henze) | ||||
| Identification Number |
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| Keywords | virtual reality, body ownership, Proteus effect, virtual embodiment, avatars, customization | ||||
| Dewey Decimal Classification | 000 Computer science, information & general works > 004 Computer science | ||||
| Status | Published | ||||
| Refereed | Yes, this version has been refereed | ||||
| Created at the University of Regensburg | Partially | ||||
| URN of the UB Regensburg | urn:nbn:de:bvb:355-epub-785490 | ||||
| Item ID | 78549 |
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