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Towards Creative VR Workspaces: Investigating Effects of Room Size and Object Presence on Creativity
Klein, Johannes, Kalus, Alexander
, Valletta, Elisa, Wolf, Katrin and Henze, Niels
(2025)
Towards Creative VR Workspaces: Investigating Effects of Room Size and Object Presence on Creativity.
In: MuC '25: Mensch und Computer 2025, August 31 - September 3, 2025, Chemnitz, Germany.
Date of publication of this fulltext: 02 Feb 2026 07:10
Conference or workshop item
DOI to cite this document: 10.5283/epub.78554
Abstract
Creativity is increasingly essential, especially as automation and artificial intelligence replace routine tasks. Previous work suggests that the physical environment, for example, room size and object presence, might influence our creativity. Virtual Reality (VR) enables working in any environment and thereby allows optimizing the environment to foster creativity. Previous research on ...
Creativity is increasingly essential, especially as automation and artificial intelligence replace routine tasks. Previous work suggests that the physical environment, for example, room size and object presence, might influence our creativity. Virtual Reality (VR) enables working in any environment and thereby allows optimizing the environment to foster creativity. Previous research on creativity, however, did not systematically control room size and object presence. As their isolated effects are unclear, we explore the effects of room size and objects on creativity in VR. Participants completed an alternative uses task in small and large virtual rooms that were empty or filled with objects. We found that the presence of objects increases subjective creative performance but found no effects of room size or objects on objective creativity. We derive implications to enhance the subjective experience in creative VR workspaces and discuss that the effects of room size might be smaller than previously thought.
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Details
| Item type | Conference or workshop item (Paper) | ||||
| Title of Book: | Proceedings of the Mensch und Computer 2025 | ||||
|---|---|---|---|---|---|
| Page Range: | pp. 396-406 | ||||
| Date | 2025 | ||||
| Institutions | Languages and Literatures > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze) Informatics and Data Science > Department Human-Centered Computing > Professur für Medieninformatik (Prof. Dr. Niels Henze) | ||||
| Projects |
Funded by:
Deutsche Forschungsgemeinschaft (DFG)
(521603563)
| ||||
| Identification Number |
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| Keywords | Creativity, Virtual Reality, Room Size, Environment | ||||
| Dewey Decimal Classification | 000 Computer science, information & general works > 004 Computer science | ||||
| Status | Published | ||||
| Refereed | Yes, this version has been refereed | ||||
| Created at the University of Regensburg | Partially | ||||
| URN of the UB Regensburg | urn:nbn:de:bvb:355-epub-785549 | ||||
| Item ID | 78554 |
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