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Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality
Roßkopf-Winderl, Sarah
, Mühlberger, Andreas
, Stärz, Felix, Van De Par, Steven, Blau, Matthias und Kroczek, Leon O.H.
(2025)
Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality.
IEEE Transactions on Visualization and Computer Graphics 31 (5), S. 2464-2474.
Veröffentlichungsdatum dieses Volltextes: 15 Mai 2026 14:15
Artikel
DOI zum Zitieren dieses Dokuments: 10.5283/epub.79444
Zusammenfassung
Investigating auditory perception and cognition in realistic, controlled environments is made possible by virtual reality (VR). However, when visual information is presented, sound localization results from multimodal integration. Additionally, using head-mounted displays leads to a distortion of visual egocentric distances. With two different paradigms, we investigated the extent to which ...
Investigating auditory perception and cognition in realistic, controlled environments is made possible by virtual reality (VR). However, when visual information is presented, sound localization results from multimodal integration. Additionally, using head-mounted displays leads to a distortion of visual egocentric distances. With two different paradigms, we investigated the extent to which different visual scenes influence auditory distance perception, and secondary presence and realism. To be more precise, different room models were displayed via HMD while participants had to localize sounds emanating from real loudspeakers. In the first paradigm, we manipulated whether a room was congruent or incongruent to the physical room. In a second paradigm, we manipulated room visibility - displaying either an audiovisual congruent room or a scene containing almost no spatial information- and localization task. Participants indicated distances either by placing a virtual loudspeaker, walking, or verbal report. While audiovisual room incongruence had a detrimental effect on distance perception, no main effect of room visibility was found but an interaction with the task. Overestimation of distances was higher using the placement task in the non-spatial scene. The results suggest an effect of visual scene on auditory perception in VR implying a need for consideration e.g. in virtual acoustics research.
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| Dokumentenart | Artikel | ||||
| Titel eines Journals oder einer Zeitschrift | IEEE Transactions on Visualization and Computer Graphics | ||||
| Verlag: | IEEE | ||||
|---|---|---|---|---|---|
| Band: | 31 | ||||
| Nummer des Zeitschriftenheftes oder des Kapitels: | 5 | ||||
| Seitenbereich: | S. 2464-2474 | ||||
| Datum | 14 März 2025 | ||||
| Institutionen | Humanwissenschaften > Institut für Psychologie > Lehrstuhl für Klinische Psychologie und Psychotherapie - Lehrstuhl für Psychologie VIII - Prof. Dr. Andreas Mühlberger | ||||
| Projekte |
Gefördert von:
Deutsche Forschungsgemeinschaft (DFG)
(422686707)
| ||||
| Identifikationsnummer |
| ||||
| Dewey-Dezimal-Klassifikation | 100 Philosophie und Psychologie > 150 Psychologie | ||||
| Status | Veröffentlicht | ||||
| Begutachtet | Ja, diese Version wurde begutachtet | ||||
| An der Universität Regensburg entstanden | Ja | ||||
| URN der UB Regensburg | urn:nbn:de:bvb:355-epub-794445 | ||||
| Dokumenten-ID | 79444 |
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