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Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality
Roßkopf-Winderl, Sarah
, Mühlberger, Andreas
, Stärz, Felix, Van De Par, Steven, Blau, Matthias and Kroczek, Leon O.H.
(2025)
Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality.
IEEE Transactions on Visualization and Computer Graphics 31 (5), pp. 2464-2474.
Date of publication of this fulltext: 15 May 2026 14:15
Article
DOI to cite this document: 10.5283/epub.79444
Abstract
Investigating auditory perception and cognition in realistic, controlled environments is made possible by virtual reality (VR). However, when visual information is presented, sound localization results from multimodal integration. Additionally, using head-mounted displays leads to a distortion of visual egocentric distances. With two different paradigms, we investigated the extent to which ...
Investigating auditory perception and cognition in realistic, controlled environments is made possible by virtual reality (VR). However, when visual information is presented, sound localization results from multimodal integration. Additionally, using head-mounted displays leads to a distortion of visual egocentric distances. With two different paradigms, we investigated the extent to which different visual scenes influence auditory distance perception, and secondary presence and realism. To be more precise, different room models were displayed via HMD while participants had to localize sounds emanating from real loudspeakers. In the first paradigm, we manipulated whether a room was congruent or incongruent to the physical room. In a second paradigm, we manipulated room visibility - displaying either an audiovisual congruent room or a scene containing almost no spatial information- and localization task. Participants indicated distances either by placing a virtual loudspeaker, walking, or verbal report. While audiovisual room incongruence had a detrimental effect on distance perception, no main effect of room visibility was found but an interaction with the task. Overestimation of distances was higher using the placement task in the non-spatial scene. The results suggest an effect of visual scene on auditory perception in VR implying a need for consideration e.g. in virtual acoustics research.
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| Item type | Article | ||||
| Journal or Publication Title | IEEE Transactions on Visualization and Computer Graphics | ||||
| Publisher: | IEEE | ||||
|---|---|---|---|---|---|
| Volume: | 31 | ||||
| Number of Issue or Book Chapter: | 5 | ||||
| Page Range: | pp. 2464-2474 | ||||
| Date | 14 March 2025 | ||||
| Institutions | Human Sciences > Institut für Psychologie > Lehrstuhl für Klinische Psychologie und Psychotherapie - Lehrstuhl für Psychologie VIII - Prof. Dr. Andreas Mühlberger | ||||
| Projects |
Funded by:
Deutsche Forschungsgemeinschaft (DFG)
(422686707)
| ||||
| Identification Number |
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| Dewey Decimal Classification | 100 Philosophy & psychology > 150 Psychology | ||||
| Status | Published | ||||
| Refereed | Yes, this version has been refereed | ||||
| Created at the University of Regensburg | Yes | ||||
| URN of the UB Regensburg | urn:nbn:de:bvb:355-epub-794445 | ||||
| Item ID | 79444 |
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