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Towards Creative VR Workspaces: Investigating Effects of Room Size and Object Presence on Creativity
Klein, Johannes, Kalus, Alexander
, Valletta, Elisa, Wolf, Katrin und Henze, Niels
(2025)
Towards Creative VR Workspaces: Investigating Effects of Room Size and Object Presence on Creativity.
In: MuC '25: Mensch und Computer 2025, August 31 - September 3, 2025, Chemnitz, Germany.
Veröffentlichungsdatum dieses Volltextes: 02 Feb 2026 07:10
Konferenz- oder Workshop-Beitrag
DOI zum Zitieren dieses Dokuments: 10.5283/epub.78554
Zusammenfassung
Creativity is increasingly essential, especially as automation and artificial intelligence replace routine tasks. Previous work suggests that the physical environment, for example, room size and object presence, might influence our creativity. Virtual Reality (VR) enables working in any environment and thereby allows optimizing the environment to foster creativity. Previous research on ...
Creativity is increasingly essential, especially as automation and artificial intelligence replace routine tasks. Previous work suggests that the physical environment, for example, room size and object presence, might influence our creativity. Virtual Reality (VR) enables working in any environment and thereby allows optimizing the environment to foster creativity. Previous research on creativity, however, did not systematically control room size and object presence. As their isolated effects are unclear, we explore the effects of room size and objects on creativity in VR. Participants completed an alternative uses task in small and large virtual rooms that were empty or filled with objects. We found that the presence of objects increases subjective creative performance but found no effects of room size or objects on objective creativity. We derive implications to enhance the subjective experience in creative VR workspaces and discuss that the effects of room size might be smaller than previously thought.
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Details
| Dokumentenart | Konferenz- oder Workshop-Beitrag (Paper) | ||||
| Buchtitel: | Proceedings of the Mensch und Computer 2025 | ||||
|---|---|---|---|---|---|
| Seitenbereich: | S. 396-406 | ||||
| Datum | 2025 | ||||
| Institutionen | Sprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze) Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Professur für Medieninformatik (Prof. Dr. Niels Henze) | ||||
| Projekte |
Gefördert von:
Deutsche Forschungsgemeinschaft (DFG)
(521603563)
| ||||
| Identifikationsnummer |
| ||||
| Stichwörter / Keywords | Creativity, Virtual Reality, Room Size, Environment | ||||
| Dewey-Dezimal-Klassifikation | 000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik | ||||
| Status | Veröffentlicht | ||||
| Begutachtet | Ja, diese Version wurde begutachtet | ||||
| An der Universität Regensburg entstanden | Zum Teil | ||||
| URN der UB Regensburg | urn:nbn:de:bvb:355-epub-785549 | ||||
| Dokumenten-ID | 78554 |
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