Direkt zum Inhalt

Pavan, Andrea ; Hobaek, Martine ; Blurton, Steven P. ; Contillo, Adriano ; Ghin, Filippo ; Greenlee, Mark W.

Visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigm

Pavan, Andrea, Hobaek, Martine, Blurton, Steven P., Contillo, Adriano, Ghin, Filippo und Greenlee, Mark W. (2019) Visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigm. Scientific Reports 9 (1), S. 6027.

Veröffentlichungsdatum dieses Volltextes: 16 Dez 2019 08:40
Artikel
DOI zum Zitieren dieses Dokuments: 10.5283/epub.41144


Zusammenfassung

In this study, we investigated visual short-term memory for coherent motion in action video game players (AVGPs), non-action video game players (NAVGPs), and non-gamers (control group: CONs). Participants performed a visual memory-masking paradigm previously used with macaque monkeys and humans. In particular, we tested whether video game players form a more robust visual short-term memory trace ...

In this study, we investigated visual short-term memory for coherent motion in action video game players (AVGPs), non-action video game players (NAVGPs), and non-gamers (control group: CONs). Participants performed a visual memory-masking paradigm previously used with macaque monkeys and humans. In particular, we tested whether video game players form a more robust visual short-term memory trace for coherent moving stimuli during the encoding phase, and whether such memory traces are less affected by an intervening masking stimulus presented 0.2 s after the offset of the to-be-remembered sample. The results showed that task performance of all groups was affected by the masking stimulus, but video game players were affected to a lesser extent than controls. Modelling of performance values and reaction times revealed that video game players have a lower guessing rate than CONs, and higher drift rates than CONs, indicative of more efficient perceptual decisions. These results suggest that video game players exhibit a more robust VSTM trace for moving objects and this trace is less prone to external interference.



Beteiligte Einrichtungen


Details

DokumentenartArtikel
Titel eines Journals oder einer ZeitschriftScientific Reports
Verlag:Nature
Ort der Veröffentlichung:LONDON
Band:9
Nummer des Zeitschriftenheftes oder des Kapitels:1
Seitenbereich:S. 6027
Datum2019
InstitutionenHumanwissenschaften > Institut für Psychologie > Lehrstuhl für Psychologie I (Allgemeine Psychologie I und Methodenlehre) - Prof. Dr. Mark W. Greenlee
Identifikationsnummer
WertTyp
10.1038/s41598-019-42593-0DOI
Stichwörter / KeywordsWORKING-MEMORY; ATTENTIONAL CONTROL; DIFFUSION-MODEL; REACTION-TIMES; GLOBAL MOTION; PSYCHOPHYSICS; BINDING; SPEED; INFORMATION; VARIABILITY;
Dewey-Dezimal-Klassifikation100 Philosophie und Psychologie > 150 Psychologie
500 Naturwissenschaften und Mathematik > 570 Biowissenschaften, Biologie
StatusVeröffentlicht
BegutachtetJa, diese Version wurde begutachtet
An der Universität Regensburg entstandenJa
URN der UB Regensburgurn:nbn:de:bvb:355-epub-411448
Dokumenten-ID41144

Bibliographische Daten exportieren

Nur für Besitzer und Autoren: Kontrollseite des Eintrags

nach oben