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Dothraki: Tracking Tangibles Atop Tabletops Through De-Bruijn Tori
Schüsselbauer, Dennis, Schmid, Andreas
und Wimmer, Raphael
(2021)
Dothraki: Tracking Tangibles Atop Tabletops Through De-Bruijn Tori.
In: TEI '21: Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, February 14-17, 2021, Salzburg.
Veröffentlichungsdatum dieses Volltextes: 16 Feb 2021 09:44
Konferenz- oder Workshop-Beitrag
DOI zum Zitieren dieses Dokuments: 10.5283/epub.44868
Zusammenfassung
Tangibles are small, graspable objects that act as input devices or physical representations of digital data. Oftentimes, it is desirable to track the position of tangibles on a surface and their relation to each other. However, outside-in tracking techniques - such as capacitive touchscreens or cameras - require setting up elaborate infrastructure and are prone to occlusion or interference. We ...
Tangibles are small, graspable objects that act as input devices or physical representations of digital data. Oftentimes, it is desirable to track the position of tangibles on a surface and their relation to each other. However, outside-in tracking techniques - such as capacitive touchscreens or cameras - require setting up elaborate infrastructure and are prone to occlusion or interference. We propose Dothraki, an inside-out tracking technique for tangibles on flat surfaces. An optical mouse sensor embedded in the tangible captures a small (36×36 pixel / 1×1 mm), unique section of a black-and-white De-Bruijn dot pattern printed on the surface. Our system efficiently searches the pattern space in order to determine the precise location of the tangible with sub-millimeter accuracy. Our proof-of-concept implementation offers a recognition rate of up to 95%, robust error detection, an update rate of 14 Hz, and a low-latency relative tracking mode.
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| Dokumentenart | Konferenz- oder Workshop-Beitrag (Nicht ausgewählt) | ||||||
| ISBN | 978-1-4503-8213-7 | ||||||
| Buchtitel: | TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction | ||||||
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| Verlag: | Association for Computing Machinery | ||||||
| Ort der Veröffentlichung: | New York, United States | ||||||
| Nummer des Zeitschriftenheftes oder des Kapitels: | 37 | ||||||
| Seitenbereich: | S. 1-10 | ||||||
| Datum | 15 Februar 2021 | ||||||
| Institutionen | Sprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) > Physical-Digital Affordances (Dr. Raphael Wimmer) Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) > Physical-Digital Affordances (Dr. Raphael Wimmer) Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Physical-Digital Affordances (Dr. Raphael Wimmer) | ||||||
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| Stichwörter / Keywords | tracking, tangibles, de-bruijn torus, hardware | ||||||
| Dewey-Dezimal-Klassifikation | 000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik | ||||||
| Status | Veröffentlicht | ||||||
| Begutachtet | Ja, diese Version wurde begutachtet | ||||||
| An der Universität Regensburg entstanden | Ja | ||||||
| URN der UB Regensburg | urn:nbn:de:bvb:355-epub-448683 | ||||||
| Dokumenten-ID | 44868 |
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