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Kocur, Martin ; Dechant, Martin Johannes ; Lankes, Michael ; Wolff, Christian ; Mandryk, Regan

Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games

Kocur, Martin , Dechant, Martin Johannes, Lankes, Michael, Wolff, Christian und Mandryk, Regan (2020) 63. Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games. In: Bulling, Andreas und Huckauf, Anke, (eds.) ACM Symposium on Eye Tracking Research and Applications, ETRA '20 Short Papers, June 2–5, 2020, Stuttgart, Germany. Association for Computing Machinery (ACM), New York, NY, United States. ISBN 978-1-4503-7134-6.

Veröffentlichungsdatum dieses Volltextes: 14 Mrz 2022 07:33
Buchkapitel
DOI zum Zitieren dieses Dokuments: 10.5283/epub.51622


Zusammenfassung

Gaze-based interaction in Virtual Reality (VR) has been attracting attention recently due to rapid advances in eye tracking technology in head-mounted displays. Since gazes are a natural and intuitive interaction modality for human beings, gaze-based interaction could enhance player experience in immersive VR games. Aiming assistance is a common feature in games to balance difficulty for ...

Gaze-based interaction in Virtual Reality (VR) has been attracting attention recently due to rapid advances in eye tracking technology in head-mounted displays. Since gazes are a natural and intuitive interaction modality for human beings, gaze-based interaction could enhance player experience in immersive VR games. Aiming assistance is a common feature in games to balance difficulty for different player skills. Previous work has investigated different aim assistance approaches and identified various shortcomings. We hypothesize that “bullet magnetism” is a promising technique for VR and could be enhanced by extending its functionality through players’ gazes. In this paper, we present a gaze-based aiming assistance approach and propose a study design to evaluate its performance and player experience in a “Mexican-style” VR first-person shooter game.



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Details

DokumentenartBuchkapitel
ISBN978-1-4503-7134-6
Buchtitel:ACM Symposium on Eye Tracking Research and Applications, ETRA '20 Short Papers, June 2–5, 2020, Stuttgart, Germany
Verlag:Association for Computing Machinery (ACM)
Ort der Veröffentlichung:New York, NY, United States
Nummer des Zeitschriftenheftes oder des Kapitels:63
Datum2020
InstitutionenSprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff)
Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff)
Identifikationsnummer
WertTyp
10.1145/3379156Nicht ausgewählt
Stichwörter / Keywordsgaze-based interaction, aiming, computer games, virtual reality, head-mounted displays
Dewey-Dezimal-Klassifikation000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik
StatusVeröffentlicht
BegutachtetJa, diese Version wurde begutachtet
An der Universität Regensburg entstandenJa
Dokumenten-ID51622

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