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Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games

Kocur, Martin ; Dechant, Martin Johannes ; Lankes, Michael ; Wolff, Christian ; Mandryk, Regan
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Date of publication of this fulltext: 14 Mar 2022 07:33



Abstract

Gaze-based interaction in Virtual Reality (VR) has been attracting attention recently due to rapid advances in eye tracking technology in head-mounted displays. Since gazes are a natural and intuitive interaction modality for human beings, gaze-based interaction could enhance player experience in immersive VR games. Aiming assistance is a common feature in games to balance difficulty for ...

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