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Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games
Kocur, Martin
, Dechant, Martin Johannes, Lankes, Michael, Wolff, Christian
and Mandryk, Regan
(2020)
63. Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games.
In: Bulling, Andreas and Huckauf, Anke, (eds.)
ACM Symposium on Eye Tracking Research and Applications, ETRA '20 Short Papers, June 2–5, 2020, Stuttgart, Germany.
Association for Computing Machinery (ACM), New York, NY, United States.
ISBN 978-1-4503-7134-6.
Date of publication of this fulltext: 14 Mar 2022 07:33
Book section
DOI to cite this document: 10.5283/epub.51622
Abstract
Gaze-based interaction in Virtual Reality (VR) has been attracting attention recently due to rapid advances in eye tracking technology in head-mounted displays. Since gazes are a natural and intuitive interaction modality for human beings, gaze-based interaction could enhance player experience in immersive VR games. Aiming assistance is a common feature in games to balance difficulty for ...
Gaze-based interaction in Virtual Reality (VR) has been attracting attention recently due to rapid advances in eye tracking technology in head-mounted displays. Since gazes are a natural and intuitive interaction modality for human beings, gaze-based interaction could enhance player experience in immersive VR games. Aiming assistance is a common feature in games to balance difficulty for different player skills. Previous work has investigated different aim assistance approaches and identified various shortcomings. We hypothesize that “bullet magnetism” is a promising technique for VR and could be enhanced by extending its functionality through players’ gazes. In this paper, we present a gaze-based aiming assistance approach and propose a study design to evaluate its performance and player experience in a “Mexican-style” VR first-person shooter game.
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Details
| Item type | Book section | ||||
| ISBN | 978-1-4503-7134-6 | ||||
| Title of Book: | ACM Symposium on Eye Tracking Research and Applications, ETRA '20 Short Papers, June 2–5, 2020, Stuttgart, Germany | ||||
|---|---|---|---|---|---|
| Publisher: | Association for Computing Machinery (ACM) | ||||
| Place of Publication: | New York, NY, United States | ||||
| Number of Issue or Book Chapter: | 63 | ||||
| Date | 2020 | ||||
| Institutions | Languages and Literatures > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) Informatics and Data Science > Department Human-Centered Computing > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) | ||||
| Identification Number |
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| Keywords | gaze-based interaction, aiming, computer games, virtual reality, head-mounted displays | ||||
| Dewey Decimal Classification | 000 Computer science, information & general works > 004 Computer science | ||||
| Status | Published | ||||
| Refereed | Yes, this version has been refereed | ||||
| Created at the University of Regensburg | Yes | ||||
| Item ID | 51622 |
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