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Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games
Kocur, Martin
, Dechant, Martin Johannes, Lankes, Michael, Wolff, Christian
und Mandryk, Regan
(2020)
63. Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games.
In: Bulling, Andreas und Huckauf, Anke, (eds.)
ACM Symposium on Eye Tracking Research and Applications, ETRA '20 Short Papers, June 2–5, 2020, Stuttgart, Germany.
Association for Computing Machinery (ACM), New York, NY, United States.
ISBN 978-1-4503-7134-6.
Veröffentlichungsdatum dieses Volltextes: 14 Mrz 2022 07:33
Buchkapitel
DOI zum Zitieren dieses Dokuments: 10.5283/epub.51622
Zusammenfassung
Gaze-based interaction in Virtual Reality (VR) has been attracting attention recently due to rapid advances in eye tracking technology in head-mounted displays. Since gazes are a natural and intuitive interaction modality for human beings, gaze-based interaction could enhance player experience in immersive VR games. Aiming assistance is a common feature in games to balance difficulty for ...
Gaze-based interaction in Virtual Reality (VR) has been attracting attention recently due to rapid advances in eye tracking technology in head-mounted displays. Since gazes are a natural and intuitive interaction modality for human beings, gaze-based interaction could enhance player experience in immersive VR games. Aiming assistance is a common feature in games to balance difficulty for different player skills. Previous work has investigated different aim assistance approaches and identified various shortcomings. We hypothesize that “bullet magnetism” is a promising technique for VR and could be enhanced by extending its functionality through players’ gazes. In this paper, we present a gaze-based aiming assistance approach and propose a study design to evaluate its performance and player experience in a “Mexican-style” VR first-person shooter game.
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Details
| Dokumentenart | Buchkapitel | ||||
| ISBN | 978-1-4503-7134-6 | ||||
| Buchtitel: | ACM Symposium on Eye Tracking Research and Applications, ETRA '20 Short Papers, June 2–5, 2020, Stuttgart, Germany | ||||
|---|---|---|---|---|---|
| Verlag: | Association for Computing Machinery (ACM) | ||||
| Ort der Veröffentlichung: | New York, NY, United States | ||||
| Nummer des Zeitschriftenheftes oder des Kapitels: | 63 | ||||
| Datum | 2020 | ||||
| Institutionen | Sprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) | ||||
| Identifikationsnummer |
| ||||
| Stichwörter / Keywords | gaze-based interaction, aiming, computer games, virtual reality, head-mounted displays | ||||
| Dewey-Dezimal-Klassifikation | 000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik | ||||
| Status | Veröffentlicht | ||||
| Begutachtet | Ja, diese Version wurde begutachtet | ||||
| An der Universität Regensburg entstanden | Ja | ||||
| Dokumenten-ID | 51622 |
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