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Pattern oriented card game development: SOFTTY - A card game for academic learning of software testing

DOI to cite this document:
10.5283/epub.51773
Soska, Alexander ; Mottok, Jürgen ; Wolff, Christian
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Date of publication of this fulltext: 23 Feb 2022 06:38


Abstract

One of the biggest problems of educational games is the adequate integration of learning content into the game environment. Thereby the main challenge is to create a balance between gameplay and learning objectives and the correct transfer of learning principles into the game design. A useful approach is to identify game components and their specific learning constraints and the relationship ...

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