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Pattern oriented card game development: SOFTTY - A card game for academic learning of software testing
Soska, Alexander, Mottok, Jürgen und Wolff, Christian
(2017)
Pattern oriented card game development: SOFTTY - A card game for academic learning of software testing.
In: 2017 IEEE Global Engineering Education Conference (EDUCON), 25. - 28. April 2017, Athens, Greece.
Veröffentlichungsdatum dieses Volltextes: 23 Feb 2022 06:38
Konferenz- oder Workshop-Beitrag
DOI zum Zitieren dieses Dokuments: 10.5283/epub.51773
Zusammenfassung
One of the biggest problems of educational games is the adequate integration of learning content into the game environment. Thereby the main challenge is to create a balance between gameplay and learning objectives and the correct transfer of learning principles into the game design. A useful approach is to identify game components and their specific learning constraints and the relationship ...
One of the biggest problems of educational games is the adequate integration of learning content into the game environment. Thereby the main challenge is to create a balance between gameplay and learning objectives and the correct transfer of learning principles into the game design. A useful approach is to identify game components and their specific learning constraints and the relationship between each other. By mapping learning elements to Game Design Pattern, we elaborate fundamentals for the concrete game design, focusing on card games. A shared description and an understanding of how the game design aligns with learning content facilitates the development of high quality educational games. A short illustration of our further developed implementation summarizes our experiences and shows an exemplary realization.
Beteiligte Einrichtungen
Details
| Dokumentenart | Konferenz- oder Workshop-Beitrag (Paper) |
| Verlag: | IEEE |
|---|---|
| Seitenbereich: | S. 1166-1173 |
| Datum | 2017 |
| Zusätzliche Informationen (Öffentlich) | erschienen in: Proceedings of 2017 IEEE Global Engineering Education Conference (EDUCON) : date and venue: 25-28 April 2017, Athens, Greece ISBN 978-1-5090-5467-1 |
| Institutionen | Sprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) |
| Stichwörter / Keywords | Serious Games; Card Game; Software Test; Game Design Pattern |
| Dewey-Dezimal-Klassifikation | 000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik |
| Status | Veröffentlicht |
| Begutachtet | Ja, diese Version wurde begutachtet |
| An der Universität Regensburg entstanden | Ja |
| Dokumenten-ID | 51773 |
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