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Halbhuber, David ; Köhler, Annika ; Schmidbauer, Markus ; Wiese, Jannik ; Henze, Niels

The Effects of Auditory Latency on Experienced First-Person Shooter Players

Conference or workshop item

Halbhuber, David, Köhler, Annika, Schmidbauer, Markus, Wiese, Jannik and Henze, Niels (2022) The Effects of Auditory Latency on Experienced First-Person Shooter Players. In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.


Abstract

Latency is inherently part of every interactive system and is particularly critical in video games. Previous work shows that visual latency above 25 ms reduces game experience and player performance. However, latency does not only affect visual perception but also may influence auditory elements of video games. It is unclear if auditory latency impairs the gaming experience and player performance ...

Latency is inherently part of every interactive system and is particularly critical in video games. Previous work shows that visual latency above 25 ms reduces game experience and player performance. However, latency does not only affect visual perception but also may influence auditory elements of video games. It is unclear if auditory latency impairs the gaming experience and player performance with the same magnitude as visual latency. Therefore, we conducted an experiment with 24 participants playing a first-person shooter game. Participants played with four levels (0 ms, 40 ms, 270 ms, and 500 ms) of controlled auditory latency to reveal effects on game experience and player performance. Our analysis shows that auditory latency in video games increases the perceived tension, decreases positive feelings towards the game, and on its highest tested level (500 ms), even causes significantly stronger associations with negative feelings towards the game. Furthermore, we found that the negative effects of auditory latency are particularly pronounced for high-skilled players. We conclude that auditory latency negatively affects video games and their players. Therefore, researchers should investigate it with the same rigor as visual latency.



Involved Institutions


Details

Item typeConference or workshop item (UNSPECIFIED)
ISBN978-1-4503-9690-5
Title of Book:MuC '22: Proceedings of Mensch und Computer 2022
PublisherAssociation for Computing Machinery
Open Access TypeAssoc. of Comp. Machinery (ACM)
Place of PublicationNew York, United States
Page Rangepp. 286-296
Date2022
Date of publication15 Feb 2023 08:09
InstitutionsLanguages and Literatures > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze)
Informatics and Data Science > Department Human-Centered Computing > Professur für Medieninformatik (Prof. Dr. Niels Henze)
Identification Number
ValueType
10.1145/3543758.3543760DOI
Keywordsvideo games, auditory latency, latency, first-person shooter
Dewey Decimal Classification000 Computer science, information & general works > 004 Computer science
StatusPublished
RefereedYes, this version has been refereed
Created at the University of RegensburgYes
URN of the UB Regensburgurn:nbn:de:bvb:355-epub-537660
Item ID53766

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