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Don't Break my Flow: Effects of Switching Latency in Shooting Video Games

URN to cite this document:
urn:nbn:de:bvb:355-epub-537697
DOI to cite this document:
10.5283/epub.53769
Halbhuber, David ; Schwind, Valentin ; Henze, Niels
[img]License: Creative Commons Attribution 4.0
PDF - Published Version
(3MB)
Date of publication of this fulltext: 15 Feb 2023 08:35



Abstract

Latency is inherently part of every interactive computing system and particularly important for video games. Previous work shows that constant latency above 25 ms reduces game experience and player performance. However, latency in the wild varies and is never constant due to multiple factors, such as updates in routing tables, users changing their location, or the system's workload. It is unclear ...

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