![]() | Lizenz: Creative Commons Namensnennung 4.0 International PDF - Veröffentlichte Version (12MB) |
- URN zum Zitieren dieses Dokuments:
- urn:nbn:de:bvb:355-epub-547412
Zusammenfassung
Latency in virtual reality (VR) can decrease the feeling of presence and body ownership. How users perceive latency, however, is plastic and affected by the design of the virtual content. Previous work found that an avatar's visual appearance, particularly its perceived fitness, can be leveraged to change user perception and behavior. Moreover, previous work investigating non-VR video games also ...
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