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- URN zum Zitieren dieses Dokuments:
- urn:nbn:de:bvb:355-epub-550035
- DOI zum Zitieren dieses Dokuments:
- 10.5283/epub.55003
Zusammenfassung
In interactive systems high latency affects user performance and experience. This is especially problematic in video games. A large number of studies on this topic investigated the effects of constant, high latency. However, in practice, latency is never constant but varies by up to 100 ms due to variations in processing time and delays added by polling between system components. In a large ...
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