Go to content
UR Home

Small Latency Variations Do Not Affect Player Performance in First-Person Shooters

URN to cite this document:
urn:nbn:de:bvb:355-epub-550035
DOI to cite this document:
10.5283/epub.55003
Schmid, Andreas ; Halbhuber, David ; Fischer, Thomas ; Wimmer, Raphael ; Henze, Niels
[img]License: Creative Commons Attribution 4.0
PDF - Published Version
(1MB)
Date of publication of this fulltext: 17 Nov 2023 06:50



Abstract

In interactive systems high latency affects user performance and experience. This is especially problematic in video games. A large number of studies on this topic investigated the effects of constant, high latency. However, in practice, latency is never constant but varies by up to 100 ms due to variations in processing time and delays added by polling between system components. In a large ...

plus


Owner only: item control page
  1. Homepage UR

University Library

Publication Server

Contact:

Publishing: oa@ur.de
0941 943 -4239 or -69394

Dissertations: dissertationen@ur.de
0941 943 -3904

Research data: datahub@ur.de
0941 943 -5707

Contact persons