| Published Version Download ( PDF | 2MB) | License: Creative Commons Attribution 4.0 |
The Effects of Latency and In-Game Perspective on Player Performance and Game Experience
Article
Halbhuber, David
, Schauhuber, Philipp, Schwind, Valentin and Henze, Niels
(2023)
The Effects of Latency and In-Game Perspective on Player Performance and Game Experience.
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PL), pp. 1308-1329.
DOI to cite this document: 10.5283/epub.55325
Abstract
Previous work shows that high latency, a prolonged delay between player in- and system output, negatively affects player experience and performance. However, previous work also comes to contrary conclusions about how the in-game perspective alters the latency sensitivity of video games. Currently, it is unclear if the in-game perspective independently modulates latency's effects. To investigate ...
Previous work shows that high latency, a prolonged delay between player in- and system output, negatively affects player experience and performance. However, previous work also comes to contrary conclusions about how the in-game perspective alters the latency sensitivity of video games. Currently, it is unclear if the in-game perspective independently modulates latency's effects. To investigate how a game's in-game perspective interacts with latency, we developed a shooting game incorporating three perspectives (First-Person-, Third-Person-, and Bird's-Eye-View). In a study, participants (N = 36) played with two levels of latency (low and high) and the three perspectives. We show that latency reduces performance and experience, independent of the perspective. Moreover, Bayesian analysis suggests that the in-game perspective does not interact with latency and does not affects performance or experience. We conclude that more robust means to categorize latency sensitivity of video games than the in-game perspective are required.
Alternative links to fulltext
Involved Institutions
Details
| Item type | Article | ||||
| Journal or Publication Title | Proceedings of the ACM on Human-Computer Interaction | ||||
| Publisher | Association for Computing Machinery | ||||
| Open Access Type | Assoc. of Comp. Machinery (ACM) | ||||
| Volume | 7 | ||||
| Number of Issue or Book Chapter | CHI PL | ||||
| Page Range | pp. 1308-1329 | ||||
| Date | 2023 | ||||
| Date of publication | 12 Jan 2024 08:48 | ||||
| Institutions | Languages and Literatures > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze) Informatics and Data Science > Department Human-Centered Computing > Professur für Medieninformatik (Prof. Dr. Niels Henze) | ||||
| Identification Number |
| ||||
| Keywords | Video Games, Latency, In-Game Perspective | ||||
| Dewey Decimal Classification | 000 Computer science, information & general works > 004 Computer science | ||||
| Status | Published | ||||
| Refereed | Yes, this version has been refereed | ||||
| Created at the University of Regensburg | Partially | ||||
| URN of the UB Regensburg | urn:nbn:de:bvb:355-epub-553253 | ||||
| Item ID | 55325 |
Download Statistics
Download Statistics