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Halbhuber, David ; Schauhuber, Philipp ; Schwind, Valentin ; Henze, Niels

The Effects of Latency and In-Game Perspective on Player Performance and Game Experience

Article

Halbhuber, David , Schauhuber, Philipp, Schwind, Valentin and Henze, Niels (2023) The Effects of Latency and In-Game Perspective on Player Performance and Game Experience. Proceedings of the ACM on Human-Computer Interaction 7 (CHI PL), pp. 1308-1329.

DOI to cite this document: 10.5283/epub.55325


Abstract

Previous work shows that high latency, a prolonged delay between player in- and system output, negatively affects player experience and performance. However, previous work also comes to contrary conclusions about how the in-game perspective alters the latency sensitivity of video games. Currently, it is unclear if the in-game perspective independently modulates latency's effects. To investigate ...

Previous work shows that high latency, a prolonged delay between player in- and system output, negatively affects player experience and performance. However, previous work also comes to contrary conclusions about how the in-game perspective alters the latency sensitivity of video games. Currently, it is unclear if the in-game perspective independently modulates latency's effects. To investigate how a game's in-game perspective interacts with latency, we developed a shooting game incorporating three perspectives (First-Person-, Third-Person-, and Bird's-Eye-View). In a study, participants (N = 36) played with two levels of latency (low and high) and the three perspectives. We show that latency reduces performance and experience, independent of the perspective. Moreover, Bayesian analysis suggests that the in-game perspective does not interact with latency and does not affects performance or experience. We conclude that more robust means to categorize latency sensitivity of video games than the in-game perspective are required.



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Details

Item typeArticle
Journal or Publication TitleProceedings of the ACM on Human-Computer Interaction
PublisherAssociation for Computing Machinery
Open Access TypeAssoc. of Comp. Machinery (ACM)
Volume7
Number of Issue or Book ChapterCHI PL
Page Rangepp. 1308-1329
Date2023
Date of publication12 Jan 2024 08:48
InstitutionsLanguages and Literatures > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze)
Informatics and Data Science > Department Human-Centered Computing > Professur für Medieninformatik (Prof. Dr. Niels Henze)
Identification Number
ValueType
10.1145/3611070DOI
KeywordsVideo Games, Latency, In-Game Perspective
Dewey Decimal Classification000 Computer science, information & general works > 004 Computer science
StatusPublished
RefereedYes, this version has been refereed
Created at the University of RegensburgPartially
URN of the UB Regensburgurn:nbn:de:bvb:355-epub-553253
Item ID55325

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