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The Effects of Latency and In-Game Perspective on Player Performance and Game Experience
Halbhuber, David
, Schauhuber, Philipp, Schwind, Valentin und Henze, Niels
(2023)
The Effects of Latency and In-Game Perspective on Player Performance and Game Experience.
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PL), S. 1308-1329.
Veröffentlichungsdatum dieses Volltextes: 12 Jan 2024 08:48
Artikel
DOI zum Zitieren dieses Dokuments: 10.5283/epub.55325
Zusammenfassung
Previous work shows that high latency, a prolonged delay between player in- and system output, negatively affects player experience and performance. However, previous work also comes to contrary conclusions about how the in-game perspective alters the latency sensitivity of video games. Currently, it is unclear if the in-game perspective independently modulates latency's effects. To investigate ...
Previous work shows that high latency, a prolonged delay between player in- and system output, negatively affects player experience and performance. However, previous work also comes to contrary conclusions about how the in-game perspective alters the latency sensitivity of video games. Currently, it is unclear if the in-game perspective independently modulates latency's effects. To investigate how a game's in-game perspective interacts with latency, we developed a shooting game incorporating three perspectives (First-Person-, Third-Person-, and Bird's-Eye-View). In a study, participants (N = 36) played with two levels of latency (low and high) and the three perspectives. We show that latency reduces performance and experience, independent of the perspective. Moreover, Bayesian analysis suggests that the in-game perspective does not interact with latency and does not affects performance or experience. We conclude that more robust means to categorize latency sensitivity of video games than the in-game perspective are required.
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| Dokumentenart | Artikel | ||||
| Titel eines Journals oder einer Zeitschrift | Proceedings of the ACM on Human-Computer Interaction | ||||
| Verlag: | Association for Computing Machinery | ||||
|---|---|---|---|---|---|
| Band: | 7 | ||||
| Nummer des Zeitschriftenheftes oder des Kapitels: | CHI PL | ||||
| Seitenbereich: | S. 1308-1329 | ||||
| Datum | 2023 | ||||
| Institutionen | Sprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze) Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Professur für Medieninformatik (Prof. Dr. Niels Henze) | ||||
| Identifikationsnummer |
| ||||
| Stichwörter / Keywords | Video Games, Latency, In-Game Perspective | ||||
| Dewey-Dezimal-Klassifikation | 000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik | ||||
| Status | Veröffentlicht | ||||
| Begutachtet | Ja, diese Version wurde begutachtet | ||||
| An der Universität Regensburg entstanden | Zum Teil | ||||
| URN der UB Regensburg | urn:nbn:de:bvb:355-epub-553253 | ||||
| Dokumenten-ID | 55325 |
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