Lizenz: Creative Commons Namensnennung 4.0 International PDF - Veröffentlichte Version (10MB) |
- URN zum Zitieren dieses Dokuments:
- urn:nbn:de:bvb:355-epub-554291
Zusammenfassung
Virtual reality (VR) allows to embody avatars—the digital self-representation of the user. An avatar’s appearance can change users’ perception and behavior—a phenomenon known as the Proteus effect. Previous work found that athletic avatars can reduce heart rate and perceived exertion during physical effort. Although these findings are promising to create more effective VR exercises, they have not ...
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