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The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality

URN to cite this document:
Kocur, Martin ; Mayer, Manuel ; Karber, Amelie ; Witte, Miriam ; Henze, Niels ; Bogon, Johanna
[img]License: Creative Commons Attribution 4.0
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Date of publication of this fulltext: 25 Jan 2024 09:30


Virtual reality (VR) allows to embody avatars—the digital self-representation of the user. An avatar’s appearance can change users’ perception and behavior—a phenomenon known as the Proteus effect. Previous work found that athletic avatars can reduce heart rate and perceived exertion during physical effort. Although these findings are promising to create more effective VR exercises, they have not ...


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