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- URN to cite this document:
- urn:nbn:de:bvb:355-epub-583667
- DOI to cite this document:
- 10.5283/epub.58366
This publication is part of the DEAL contract with Springer.
Abstract
Applying virtual reality to exercise has revealed mood- and performance-enhancing properties of immersive media. Social–cognitive theory and the Proteus effect suggest that avatar appearance contributes to this relation by eliciting behavioral changes. Attempting to influence exercise parameters without modifying the virtual avatar, the present study investigated the effects of differing visual ...

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