| Published Version Download ( PDF | 835kB) | License: Creative Commons Attribution 4.0 |
Effects of visual flow velocity on cycling experience in virtual reality
Luttmann, Carla
, Mayer, Manuel, Siebertz, Markus, Jost, Leonardo
, Henze, Niels
and Jansen, Petra
(2024)
Effects of visual flow velocity on cycling experience in virtual reality.
German Journal of Exercise and Sport Research.
Date of publication of this fulltext: 31 May 2024 15:39
Article
DOI to cite this document: 10.5283/epub.58366
Abstract
Applying virtual reality to exercise has revealed mood- and performance-enhancing properties of immersive media. Social–cognitive theory and the Proteus effect suggest that avatar appearance contributes to this relation by eliciting behavioral changes. Attempting to influence exercise parameters without modifying the virtual avatar, the present study investigated the effects of differing visual ...
Applying virtual reality to exercise has revealed mood- and performance-enhancing properties of immersive media. Social–cognitive theory and the Proteus effect suggest that avatar appearance contributes to this relation by eliciting behavioral changes. Attempting to influence exercise parameters without modifying the virtual avatar, the present study investigated the effects of differing visual flow speeds on physiological and perceived effort during aerobic exercise. Eighty-two university students participated in three separate experimental trials. During each trial, a virtual cycling track was presented at one of three velocities (16, 20, 24 km/h) in counterbalanced order, while participants cycled at a moderate intensity for 20 min. Objective and subjective measures of effort and affective states were recorded every five minutes. With increasing visual flow speed, a linear decrease of heart rate, perceived effort, and arousal and a linear increase of valence were expected. Mixed linear model analyses revealed no significant main effect of visual flow speed on any dependent variable. A nonlinear relation between visual flow speed and heart rate was identified through pairwise comparisons between visual flow conditions.
Alternative links to fulltext
Involved Institutions
Details
| Item type | Article | ||||
| Journal or Publication Title | German Journal of Exercise and Sport Research | ||||
| Publisher: | Springer Nature | ||||
|---|---|---|---|---|---|
| Date | 21 May 2024 | ||||
| Institutions | Human Sciences > Institut für Sportwissenschaft Languages and Literatures > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze) Informatics and Data Science > Department Human-Centered Computing > Professur für Medieninformatik (Prof. Dr. Niels Henze) | ||||
| Identification Number |
| ||||
| Dewey Decimal Classification | 000 Computer science, information & general works > 004 Computer science 700 Arts & recreation > 796 Athletic & outdoor sports & games | ||||
| Status | Published | ||||
| Refereed | Yes, this version has been refereed | ||||
| Created at the University of Regensburg | Yes | ||||
| URN of the UB Regensburg | urn:nbn:de:bvb:355-epub-583667 | ||||
| Item ID | 58366 |
Download Statistics
Download Statistics