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Effects of visual flow velocity on cycling experience in virtual reality
Luttmann, Carla
, Mayer, Manuel, Siebertz, Markus, Jost, Leonardo
, Henze, Niels
und Jansen, Petra
(2024)
Effects of visual flow velocity on cycling experience in virtual reality.
German Journal of Exercise and Sport Research.
Veröffentlichungsdatum dieses Volltextes: 31 Mai 2024 15:39
Artikel
DOI zum Zitieren dieses Dokuments: 10.5283/epub.58366
Zusammenfassung
Applying virtual reality to exercise has revealed mood- and performance-enhancing properties of immersive media. Social–cognitive theory and the Proteus effect suggest that avatar appearance contributes to this relation by eliciting behavioral changes. Attempting to influence exercise parameters without modifying the virtual avatar, the present study investigated the effects of differing visual ...
Applying virtual reality to exercise has revealed mood- and performance-enhancing properties of immersive media. Social–cognitive theory and the Proteus effect suggest that avatar appearance contributes to this relation by eliciting behavioral changes. Attempting to influence exercise parameters without modifying the virtual avatar, the present study investigated the effects of differing visual flow speeds on physiological and perceived effort during aerobic exercise. Eighty-two university students participated in three separate experimental trials. During each trial, a virtual cycling track was presented at one of three velocities (16, 20, 24 km/h) in counterbalanced order, while participants cycled at a moderate intensity for 20 min. Objective and subjective measures of effort and affective states were recorded every five minutes. With increasing visual flow speed, a linear decrease of heart rate, perceived effort, and arousal and a linear increase of valence were expected. Mixed linear model analyses revealed no significant main effect of visual flow speed on any dependent variable. A nonlinear relation between visual flow speed and heart rate was identified through pairwise comparisons between visual flow conditions.
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| Dokumentenart | Artikel | ||||
| Titel eines Journals oder einer Zeitschrift | German Journal of Exercise and Sport Research | ||||
| Verlag: | Springer Nature | ||||
|---|---|---|---|---|---|
| Datum | 21 Mai 2024 | ||||
| Institutionen | Humanwissenschaften > Institut für Sportwissenschaft Sprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze) Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Professur für Medieninformatik (Prof. Dr. Niels Henze) | ||||
| Identifikationsnummer |
| ||||
| Dewey-Dezimal-Klassifikation | 000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik 700 Künste und Unterhaltung > 796 Sport | ||||
| Status | Veröffentlicht | ||||
| Begutachtet | Ja, diese Version wurde begutachtet | ||||
| An der Universität Regensburg entstanden | Ja | ||||
| URN der UB Regensburg | urn:nbn:de:bvb:355-epub-583667 | ||||
| Dokumenten-ID | 58366 |
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