| Lizenz: Creative Commons Namensnennung 4.0 International PDF - Veröffentlichte Version (5MB) |
- URN zum Zitieren dieses Dokuments:
- urn:nbn:de:bvb:355-epub-746074
- DOI zum Zitieren dieses Dokuments:
- 10.5283/epub.74607
Zusammenfassung
Virtual reality enables embodying different avatars. Coined the Proteus effect, previous work found that the visual characteristics of an avatar can cause behavioral, attitudinal, and perceptual effects. Recent work suggests that avatars’ muscularity can even have physiological effects while cycling in virtual reality. As the effects have not been replicated it is, however, unclear how robust ...

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