| Lizenz: Creative Commons Namensnennung 4.0 International PDF - Veröffentlichte Version (2MB) |
- URN zum Zitieren dieses Dokuments:
- urn:nbn:de:bvb:355-epub-783918
- DOI zum Zitieren dieses Dokuments:
- 10.5283/epub.78391
Zusammenfassung
Virtual reality has emerged as a helpful tool in exercise facilitation and performance enhancement. As a highly immersive medium, it enables diversion of attention, embodiment of virtual avatars, and display of false performance feedback. These mechanisms can reduce strain, improve affective responses, and influence behaviour or performance. While the role of avatar design in these relations has ...

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