| Lizenz: Creative Commons Namensnennung 4.0 International PDF - Veröffentlichte Version (7MB) |
- URN zum Zitieren dieses Dokuments:
- urn:nbn:de:bvb:355-epub-785490
- DOI zum Zitieren dieses Dokuments:
- 10.5283/epub.78549
Zusammenfassung
Virtual reality (VR) allows to embody avatars. Coined the Proteus effect, an avatar’s visual appearance can influence users’ behavior and perception. Recent work suggests that athletic avatars decrease perceptual and physiological responses during VR exercise. However, such effects can fail to occur when users do not experience avatar ownership and identification. While customized avatars ...

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