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The Mood Game - How to use the player’s affective state in a shoot’em up avoiding frustration and boredom

URN to cite this document:
urn:nbn:de:bvb:355-epub-435724
Halbhuber, David ; Fehle, Jakob ; Kalus, Alexander ; Seitz, Konstantin ; Kocur, Martin ; Schmidt, Thomas ; Wolff, Christian
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License: Creative Commons Attribution 3.0
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Date of publication of this fulltext: 07 Aug 2020 05:18


Abstract

In this demo paper, we present a shoot'em up game similar to Space Invaders called the "Mood Game" that incorporates players' affective state into the game mechanics in order to enhance the gaming experience and avoid undesired emotions like frustration and boredom. By tracking emotions through facial expressions combined with self-evaluation, keystrokes and performance measures, we have ...

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