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Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality
Conference or workshop item
Kocur, Martin
, Habler, Florian, Schwind, Valentin, Wozniak, W. Pawel, Wolff, Christian
and Henze, Niels
(2021)
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality.
In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).
DOI to cite this document: 10.5283/epub.51585
Abstract
Avatars in virtual reality (VR) enable embodied experiences and induce the Proteus effect—a shift in behavior and attitude to mimic one’s digital representation. Previous work found that avatars associated with physical strength can decrease users’ perceived exertion when performing physical tasks. However, it is unknown if an avatar’s appearance can also influence the user’s physiological ...
Avatars in virtual reality (VR) enable embodied experiences and induce the Proteus effect—a shift in behavior and attitude to mimic one’s digital representation. Previous work found that avatars associated with physical strength can decrease users’ perceived exertion when performing physical tasks. However, it is unknown if an avatar’s appearance can also influence the user’s physiological response to exercises. Therefore, we conducted an experiment with 24 participants to investigate the effect of avatars’ athleticism on heart rate and perceived exertion while cycling in VR following a standardized protocol. We found that the avatars’ athleticism has a significant and systematic effect on users’ heart rate and perceived exertion. We discuss potential moderators such as body ownership and users’ level of fitness. Our work contributes to the emerging area of VR exercise systems.
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| Item type | Conference or workshop item (UNSPECIFIED) | ||||
| ISBN | 978-1-4503-8096-6 | ||||
| Title of Book | CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems | ||||
| Publisher | Association for Computing Machinery | ||||
| Open Access Type | Assoc. of Comp. Machinery (ACM) | ||||
| Place of Publication | New York, United States | ||||
| Number of Issue or Book Chapter | 519 | ||||
| Page Range | pp. 1-18 | ||||
| Date | 2021 | ||||
| Date of publication | 10 Feb 2022 05:12 | ||||
| Institutions | Languages and Literatures > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) Informatics and Data Science > Department Human-Centered Computing > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) Languages and Literatures > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze) Informatics and Data Science > Department Human-Centered Computing > Professur für Medieninformatik (Prof. Dr. Niels Henze) | ||||
| Identification Number |
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| Keywords | virtual reality, Proteus efect, body ownership illusion, VR cycling, health intervention, virtual embodiment, perception of efort | ||||
| Dewey Decimal Classification | 000 Computer science, information & general works > 004 Computer science | ||||
| Status | Published | ||||
| Refereed | Yes, this version has been refereed | ||||
| Created at the University of Regensburg | Yes | ||||
| URN of the UB Regensburg | urn:nbn:de:bvb:355-epub-515857 | ||||
| Item ID | 51585 |
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