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- URN zum Zitieren dieses Dokuments:
- urn:nbn:de:bvb:355-epub-515857
- DOI zum Zitieren dieses Dokuments:
- 10.5283/epub.51585
Zusammenfassung
Avatars in virtual reality (VR) enable embodied experiences and induce the Proteus effect—a shift in behavior and attitude to mimic one’s digital representation. Previous work found that avatars associated with physical strength can decrease users’ perceived exertion when performing physical tasks. However, it is unknown if an avatar’s appearance can also influence the user’s physiological ...
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