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Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality
Kocur, Martin
, Habler, Florian, Schwind, Valentin, Wozniak, W. Pawel, Wolff, Christian
und Henze, Niels
(2021)
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality.
In: CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8-13, 2021, Online Virtual Conference (originally Yokohama, Japan).
Veröffentlichungsdatum dieses Volltextes: 10 Feb 2022 05:12
Konferenz- oder Workshop-Beitrag
DOI zum Zitieren dieses Dokuments: 10.5283/epub.51585
Zusammenfassung
Avatars in virtual reality (VR) enable embodied experiences and induce the Proteus effect—a shift in behavior and attitude to mimic one’s digital representation. Previous work found that avatars associated with physical strength can decrease users’ perceived exertion when performing physical tasks. However, it is unknown if an avatar’s appearance can also influence the user’s physiological ...
Avatars in virtual reality (VR) enable embodied experiences and induce the Proteus effect—a shift in behavior and attitude to mimic one’s digital representation. Previous work found that avatars associated with physical strength can decrease users’ perceived exertion when performing physical tasks. However, it is unknown if an avatar’s appearance can also influence the user’s physiological response to exercises. Therefore, we conducted an experiment with 24 participants to investigate the effect of avatars’ athleticism on heart rate and perceived exertion while cycling in VR following a standardized protocol. We found that the avatars’ athleticism has a significant and systematic effect on users’ heart rate and perceived exertion. We discuss potential moderators such as body ownership and users’ level of fitness. Our work contributes to the emerging area of VR exercise systems.
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Details
| Dokumentenart | Konferenz- oder Workshop-Beitrag (Nicht ausgewählt) | ||||
| ISBN | 978-1-4503-8096-6 | ||||
| Buchtitel: | CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems | ||||
|---|---|---|---|---|---|
| Verlag: | Association for Computing Machinery | ||||
| Ort der Veröffentlichung: | New York, United States | ||||
| Nummer des Zeitschriftenheftes oder des Kapitels: | 519 | ||||
| Seitenbereich: | S. 1-18 | ||||
| Datum | 2021 | ||||
| Institutionen | Sprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff) Sprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze) Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Professur für Medieninformatik (Prof. Dr. Niels Henze) | ||||
| Identifikationsnummer |
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| Stichwörter / Keywords | virtual reality, Proteus efect, body ownership illusion, VR cycling, health intervention, virtual embodiment, perception of efort | ||||
| Dewey-Dezimal-Klassifikation | 000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik | ||||
| Status | Veröffentlicht | ||||
| Begutachtet | Ja, diese Version wurde begutachtet | ||||
| An der Universität Regensburg entstanden | Ja | ||||
| URN der UB Regensburg | urn:nbn:de:bvb:355-epub-515857 | ||||
| Dokumenten-ID | 51585 |
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