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Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games

URN to cite this document:
urn:nbn:de:bvb:355-epub-537679
Halbhuber, David ; Seewald, Maximilian ; Schiller, Fabian ; Götz, Mathias ; Fehle, Jakob ; Henze, Niels
[img]License: Creative Commons Attribution 4.0
PDF - Published Version
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Date of publication of this fulltext: 15 Feb 2023 08:16



Abstract

Cloud-based game streaming allows gamers to play Triple-A games on any device, anywhere, almost instantly. However, they entail one major disadvantage - latency. Latency, the time between input and output, worsens the players’ experience and performances. Reducing the latency of game streaming is crucial to provide gamers the same game experience as in local gaming. Previous work demonstrates ...

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