Direkt zum Inhalt

Bogon, Johanna ; Högerl, Julian ; Kocur, Martin ; Wolff, Christian ; Henze, Niels ; Riemer, Martin

Validating virtual reality for time perception research: Virtual reality changes expectations about the duration of physical processes, but not the sense of time

Artikel

Bogon, Johanna , Högerl, Julian, Kocur, Martin , Wolff, Christian , Henze, Niels und Riemer, Martin (2023) Validating virtual reality for time perception research: Virtual reality changes expectations about the duration of physical processes, but not the sense of time. Behavior Research Methods.

DOI zum Zitieren dieses Dokuments: 10.5283/epub.54769


Zusammenfassung

Immersive virtual reality (VR) provides a versatile method for investigating human time perception, because it allows the manipulation and control of relevant variables (e.g., the speed of environmental changes) that cannot be modified in the real world. However, an important premise for interpreting the results of VR studies, namely that the method itself does not affect time perception, has ...

Immersive virtual reality (VR) provides a versatile method for investigating human time perception, because it allows the manipulation and control of relevant variables (e.g., the speed of environmental changes) that cannot be modified in the real world. However, an important premise for interpreting the results of VR studies, namely that the method itself does not affect time perception, has received little attention. Here we tested this assumption by comparing timing performance in a real environment and a VR scenario. Participants performed two timing tasks, requiring the production of intervals defined either by numerical values ("eight seconds") or by a physical process ("the time it takes for a bottle to run out when turned over"). We found that the experience of immersive VR exclusively altered judgments about the duration of physical processes, whereas judgments about the duration of abstract time units were unaffected. These results demonstrate that effects of VR on timing performance are not driven by changes in time perception itself, but rather by altered expectations regarding the duration of physical processes. The present study validates the use of VR in time perception research and strengthens the interpretation of changed timing behaviour induced by manipulations within VR.



Beteiligte Einrichtungen


Details

DokumentenartArtikel
Titel eines Journals oder einer ZeitschriftBehavior Research Methods
VerlagSPRINGER
Open Access ArtDEAL (Springer)
Ort der VeröffentlichungNEW YORK
Datum26 September 2023
Veröffentlichungsdatum05 Okt 2023 11:40
InstitutionenSprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff)
Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Lehrstuhl für Medieninformatik (Prof. Dr. Christian Wolff)

Sprach- und Literatur- und Kulturwissenschaften > Institut für Information und Medien, Sprache und Kultur (I:IMSK) > Professur für Medieninformatik (Prof. Dr. Niels Henze)
Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Professur für Medieninformatik (Prof. Dr. Niels Henze)

Informatik und Data Science > Fachbereich Menschzentrierte Informatik > Lehrstuhl für Mensch-Maschine-Interaktion (Prof. Dr. Johanna Bogon)
Identifikationsnummer
WertTyp
10.3758/s13428-023-02201-6DOI
Stichwörter / KeywordsEXPERIENCE; COLOR; Time perception; Time production; Virtual reality
Dewey-Dezimal-Klassifikation000 Informatik, Informationswissenschaft, allgemeine Werke > 004 Informatik
800 Literatur > 800 Literatur, Rhetorik, Literaturwissenschaft
StatusVeröffentlicht
BegutachtetJa, diese Version wurde begutachtet
An der Universität Regensburg entstandenZum Teil
URN der UB Regensburgurn:nbn:de:bvb:355-epub-547694
Dokumenten-ID54769

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