License: Creative Commons Attribution 4.0 PDF - Published Version (627kB) |
- URN to cite this document:
- urn:nbn:de:bvb:355-epub-547694
- DOI to cite this document:
- 10.5283/epub.54769
This publication is part of the DEAL contract with Springer.
Abstract
Immersive virtual reality (VR) provides a versatile method for investigating human time perception, because it allows the manipulation and control of relevant variables (e.g., the speed of environmental changes) that cannot be modified in the real world. However, an important premise for interpreting the results of VR studies, namely that the method itself does not affect time perception, has ...
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