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, Lanzinger, Michelle, Rolny, Laurin, Strasser, Benedikt, Wolf, Katrin, Henze, Niels
und Bogon, Johanna
(2025)
Heavy Looks, Slower Moves: Effects of Physical and Visual Object Weight on Pointing in Virtual Reality.
In: CHI 2025: CHI Conference on Human Factors in Computing Systems, April 26 - May 1, 2025, Yokohama, Japan.
Volltext nicht vorhanden.
Kalus, Alexander
, Olaya-Figueroa, Juan F., Streicher, Ferdinand, Weiss, Thomas, Uhl, Matthias, Krügel, Sebastian, Henze, Niels
und Wolf, Katrin
(2025)
Novel Haptic Output for Spatial Input Devices and Controllers – HapticIO.
In: Tröge, Jana und Stepczynski, Jan und Wiesner, Heike und Runde, Christoph, (eds.)
Virtuelle Beteiligung, reale Teilhabe : Transformative Technologien für eine inklusivere Gesellschaft.
Campus Verlag, Weinheim, S. 75-94.
ISBN 978-3-593-52131-2, 978-3-593-46260-8.
Klein, Johannes, Kalus, Alexander
, Valletta, Elisa, Wolf, Katrin und Henze, Niels
(2025)
Towards Creative VR Workspaces: Investigating Effects of Room Size and Object Presence on Creativity.
In: MuC '25: Mensch und Computer 2025, August 31 - September 3, 2025, Chemnitz, Germany.
Kalus, Alexander
, Klein, Johannes, Ho, Tien-Julian, Seegets, Lee-Ann und Henze, Niels
(2024)
547. MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality.
In:
Proceedings of the CHI Conference on Human Factors in Computing Systems.
Association for Computing Machinery (ACM), S. 1-13.
, Klein, Johannes, Ho, Tien-Julian, Seegets, Lee-Ann und Henze, Niels
(2024)
Showcasing MobileGravity.
In: CHI '24: CHI Conference on Human Factors in Computing Systems, May 11 - 16, 2024, Honolulu, HI, USA.
Volltext nicht vorhanden.
Kalus, Alexander
, Klein, Johannes, Ho, Tien-Julian und Henze, Niels
(2024)
Simulating Object Weight in Virtual Reality: The Role of Absolute Mass and Weight Distributions.
In: VRST '24: 30th ACM Symposium on Virtual Reality Software and Technology, October 9 - 11, 2024, Trier, Germany.
Schmid, Andreas
, Kalus, Alexander
und Wimmer, Raphael
(2023)
From Trash to Treasure: Experiences from Building Tangible Artifacts out of Discarded Components.
In: Mensch und Computer 2023, September 3-6, 2023, Rapperswil, Switzerland.
(2023)
16. Workshop Be-greifbare Interaktion.
In: Mensch und Computer 2023 - Workshopband, September 3-6, 2023, Rapperswil, Switzerland.
Volltext nicht vorhanden.
Kalus, Alexander
, Kocur, Martin
, Klein, Johannes, Mayer, Manuel und Henze, Niels
(2023)
PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality.
In: CHI '23: CHI Conference on Human Factors in Computing Systems, April 23 - 28, 2023, Hamburg Germany.
Halbhuber, David
, Kocur, Martin, Kalus, Alexander
, Angermeyer, Kevin, Schwind, Valentin und Henze, Niels
(2023)
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality.
In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.
, Klein, Johannes und Henze, Niels
(2023)
Utilizing Liquid Transfer for Weight Simulation: Challenges and Future Directions.
In: Mensch und Computer 2023 - Workshopband, September 3-6, 2023, Rapperswil, Switzerland.
Volltext nicht vorhanden.
Kalus, Alexander
, Kocur, Martin
und Henze, Niels
(2022)
Towards Inducing Weight Perception in Virtual Reality Through a Liquid-based Haptic Controller.
In: Workshop on Visuo-Haptic Interaction, AVI '22, 6. - 10. Jun. 2022, Rom, Italien.
, Kocur, Martin
, Henze, Niels
, Bogon, Johanna und Schwind, Valentin
(2022)
How to Induce a Physical and Virtual Rubber Hand Illusion.
In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.
Volltext nicht vorhanden.
Kocur, Martin
, Kalus, Alexander
, Bogon, Johanna, Henze, Niels
, Wolff, Christian
und Schwind, Valentin
(2022)
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different.
In: VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology, 29 November 2022- 1 December 2022, Tsukuba, Japan.
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