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Publikationen von Halbhuber, David

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Gehe zu: 2023 | 2022 | 2021 | 2020 | 2019
Anzahl der Einträge: 12.

2023

Schmid, Andreas , Halbhuber, David , Fischer, Thomas , Wimmer, Raphael und Henze, Niels (2023) Small Latency Variations Do Not Affect Player Performance in First-Person Shooters. Proceedings of the ACM on Human-Computer Interaction 7 (CHI PL), S. 197-216.

Halbhuber, David , Thomaschke, Roland, Henze, Niels , Wolff, Christian , Probst, Kilian und Bogon, Johanna (2023) Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations. In: MUM '23: International Conference on Mobile and Ubiquitous Multimedia, December 3 - 6, 2023, Vienna, Austria.

Halbhuber, David , Schauhuber, Philipp, Schwind, Valentin und Henze, Niels (2023) The Effects of Latency and In-Game Perspective on Player Performance and Game Experience. Proceedings of the ACM on Human-Computer Interaction 7 (CHI PL), S. 1308-1329.

Halbhuber, David , Kocur, Martin, Kalus, Alexander , Angermeyer, Kevin, Schwind, Valentin und Henze, Niels (2023) Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality. In: MuC '23: Mensch und Computer 2023, September 3 - 6, 2023, Rapperswil Switzerland.

2022

Halbhuber, David, Schwind, Valentin und Henze, Niels (2022) Don't Break my Flow: Effects of Switching Latency in Shooting Video Games. Proceedings of the ACM on Human-Computer Interaction 6 (CHI PL), Art. no. 229.

Halbhuber, David, Schlenczek, Maximilian, Bogon, Johanna und Henze, Niels (2022) Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players. In: MUM 2022: 21th International Conference on Mobile and Ubiquitous Multimedia, November 27 - 30, 2022, Lisbon, Portugal.

Halbhuber, David, Köhler, Annika, Schmidbauer, Markus, Wiese, Jannik und Henze, Niels (2022) The Effects of Auditory Latency on Experienced First-Person Shooter Players. In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.

Halbhuber, David, Seewald, Maximilian, Schiller, Fabian, Götz, Mathias, Fehle, Jakob und Henze, Niels (2022) Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games. In: MuC '22: Mensch und Computer 2022, September 4 - 7, 2022, Darmstadt, Germany.

2021

Schmidt, Thomas, Engl, Isabella, Halbhuber, David und Wolff, Christian (2021) Comparing Live Sentiment Annotation of Movies via Arduino and a Slider with Textual Annotation of Subtitles. Post-Proceedings of the 5th Conference Digital Humanities in the Nordic Countries (DHN 2020) 2865, S. 212-223.

Halbhuber, David, Henze, Niels und Schwind, Valentin (2021) Increasing Player Performance and Game Experience in High Latency Systems. Proceedings of the ACM on Human-Computer Interaction 5 (CHI PL), S. 1-20.

2020

Schmidt, Thomas und Halbhuber, David (2020) Live Sentiment Annotation of Movies via Arduino and a Slider. In: Digital Humanities in the Nordic Countries 5th Conference 2020 (DHN 2020), Riga, Latvia.

2019

Halbhuber, David, Fehle, Jakob, Kalus, Alexander, Seitz, Konstantin, Kocur, Martin, Schmidt, Thomas und Wolff, Christian (2019) The Mood Game - How to use the player’s affective state in a shoot’em up avoiding frustration and boredom. In: Alt, Florian und Bulling, Andreas und Döring, Tanja, (eds.) MuC'19: Proceedings of Mensch und Computer 2019. Association for Computing Machinery, New York, NY, USA, S. 867-870. ISBN 9781450371988.

Diese Liste wurde erzeugt am Sat Apr 20 15:21:47 2024 CEST.
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